- Rust/WASM physics engine (grid, material, physics, render_buffer) - 16 material types (stone, sand, water, wood, fire, lava, glass, ice, oil, acid, steam, spark, smoke + player placeholder) - Fire system (fuel-based, flammability-scaled consumption, spread, smoke/sparks) - Lighting system (emission, flood-fill propagation, glow, reflection) - Per-material pixel texturing (wood grain, dirt specks, stone noise, flame variation) - WebGL2 renderer with camera (WASD move, mouse wheel zoom) - Native x86 debug binary (identical dimensions, FPS counter) - Large world 1024x768 with active-region simulation (camera + 200px margin) - UI material palette + FPS display
4 lines
25 B
Plaintext
4 lines
25 B
Plaintext
pkg/
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dist/
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node_modules/
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