- Rust/WASM physics engine (grid, material, physics, render_buffer) - 16 material types (stone, sand, water, wood, fire, lava, glass, ice, oil, acid, steam, spark, smoke + player placeholder) - Fire system (fuel-based, flammability-scaled consumption, spread, smoke/sparks) - Lighting system (emission, flood-fill propagation, glow, reflection) - Per-material pixel texturing (wood grain, dirt specks, stone noise, flame variation) - WebGL2 renderer with camera (WASD move, mouse wheel zoom) - Native x86 debug binary (identical dimensions, FPS counter) - Large world 1024x768 with active-region simulation (camera + 200px margin) - UI material palette + FPS display
21 lines
293 B
TOML
21 lines
293 B
TOML
[package]
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name = "atomic-engine"
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version = "0.1.0"
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edition = "2021"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[[bin]]
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name = "atomic-debug"
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path = "src/main.rs"
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[dependencies]
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wasm-bindgen = "0.2"
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console_error_panic_hook = "0.1"
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wee_alloc = "0.4"
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[profile.release]
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opt-level = "s"
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lto = true
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