- Rust/WASM physics engine (grid, material, physics, render_buffer) - 16 material types (stone, sand, water, wood, fire, lava, glass, ice, oil, acid, steam, spark, smoke + player placeholder) - Fire system (fuel-based, flammability-scaled consumption, spread, smoke/sparks) - Lighting system (emission, flood-fill propagation, glow, reflection) - Per-material pixel texturing (wood grain, dirt specks, stone noise, flame variation) - WebGL2 renderer with camera (WASD move, mouse wheel zoom) - Native x86 debug binary (identical dimensions, FPS counter) - Large world 1024x768 with active-region simulation (camera + 200px margin) - UI material palette + FPS display
14 lines
254 B
TypeScript
14 lines
254 B
TypeScript
import { defineConfig } from "vite";
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export default defineConfig({
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server: {
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headers: {
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"Cross-Origin-Opener-Policy": "same-origin",
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"Cross-Origin-Embedder-Policy": "require-corp",
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},
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},
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build: {
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target: "es2020",
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},
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});
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