Commit Graph
2 Commits
Author SHA1 Message Date
nico 2c23216152 v0.3: Large world 4096x3072 + momentum waves + zoom-scaled lighting
- World expanded to 4096x3072 (16x area, tiled 4x4 copies)
- Active region margin increased to 200px
- Liquid momentum system (FLAG_MOMENTUM) for wave sloshing
- Zoom-at-cursor support (camera.zoomAt)
- Smoother zoom steps (0.2 per scroll tick)
- Light propagation scaled by zoom (passes & falloff)
- AGENTS.md updated with all current features
2026-07-09 12:15:52 +02:00
nico 1bce9da0c6 Initial commit: AtomicEngine v0.2
- Rust/WASM physics engine (grid, material, physics, render_buffer)
- 16 material types (stone, sand, water, wood, fire, lava, glass, ice, oil, acid, steam, spark, smoke + player placeholder)
- Fire system (fuel-based, flammability-scaled consumption, spread, smoke/sparks)
- Lighting system (emission, flood-fill propagation, glow, reflection)
- Per-material pixel texturing (wood grain, dirt specks, stone noise, flame variation)
- WebGL2 renderer with camera (WASD move, mouse wheel zoom)
- Native x86 debug binary (identical dimensions, FPS counter)
- Large world 1024x768 with active-region simulation (camera + 200px margin)
- UI material palette + FPS display
2026-07-09 11:13:39 +02:00