Files
Wackelpeter/decompiled/jme3/hello/HelloMaterial.java
T

79 lines
3.3 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.material.Material
* com.jme3.material.RenderState$BlendMode
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.renderer.queue.RenderQueue$Bucket
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
* com.jme3.scene.shape.Sphere
* com.jme3.scene.shape.Sphere$TextureMode
* com.jme3.util.TangentBinormalGenerator
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.util.TangentBinormalGenerator;
public class HelloMaterial
extends SimpleApplication {
public static void main(String[] args) {
HelloMaterial app = new HelloMaterial();
app.start();
}
public void simpleInitApp() {
Box boxshape3 = new Box(new Vector3f(0.0f, 0.0f, 0.0f), 1.0f, 1.0f, 0.01f);
Geometry window_frame = new Geometry("window frame", (Mesh)boxshape3);
Material mat_tt = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_tt.setTexture("ColorMap", this.assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
mat_tt.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
window_frame.setMaterial(mat_tt);
window_frame.setQueueBucket(RenderQueue.Bucket.Transparent);
this.rootNode.attachChild((Spatial)window_frame);
Box boxshape4 = new Box(new Vector3f(3.0f, -1.0f, 0.0f), 1.0f, 1.0f, 1.0f);
Geometry cube_leak = new Geometry("Leak-through color cube", (Mesh)boxshape4);
cube_leak.setMaterial(this.assetManager.loadMaterial("Materials/LeakThrough.j3m"));
this.rootNode.attachChild((Spatial)cube_leak);
Sphere rock = new Sphere(32, 32, 2.0f);
Geometry shiny_rock = new Geometry("Shiny rock", (Mesh)rock);
rock.setTextureMode(Sphere.TextureMode.Projected);
TangentBinormalGenerator.generate((Mesh)rock);
Material mat_lit = new Material(this.assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat_lit.setTexture("DiffuseMap", this.assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"));
mat_lit.setTexture("NormalMap", this.assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png"));
mat_lit.setBoolean("UseMaterialColors", true);
mat_lit.setColor("Specular", ColorRGBA.White);
mat_lit.setColor("Diffuse", ColorRGBA.White);
mat_lit.setFloat("Shininess", 127.0f);
shiny_rock.setMaterial(mat_lit);
shiny_rock.setLocalTranslation(0.0f, 2.0f, -2.0f);
shiny_rock.rotate(1.6f, 0.0f, 0.0f);
this.rootNode.attachChild((Spatial)shiny_rock);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(1.0f, 0.0f, -2.0f).normalizeLocal());
sun.setColor(ColorRGBA.White);
this.rootNode.addLight((Light)sun);
}
}