Files
atomic-engine/engine/Cargo.toml
T
nico 1bce9da0c6 Initial commit: AtomicEngine v0.2
- Rust/WASM physics engine (grid, material, physics, render_buffer)
- 16 material types (stone, sand, water, wood, fire, lava, glass, ice, oil, acid, steam, spark, smoke + player placeholder)
- Fire system (fuel-based, flammability-scaled consumption, spread, smoke/sparks)
- Lighting system (emission, flood-fill propagation, glow, reflection)
- Per-material pixel texturing (wood grain, dirt specks, stone noise, flame variation)
- WebGL2 renderer with camera (WASD move, mouse wheel zoom)
- Native x86 debug binary (identical dimensions, FPS counter)
- Large world 1024x768 with active-region simulation (camera + 200px margin)
- UI material palette + FPS display
2026-07-09 11:13:39 +02:00

21 lines
293 B
TOML

[package]
name = "atomic-engine"
version = "0.1.0"
edition = "2021"
[lib]
crate-type = ["cdylib", "rlib"]
[[bin]]
name = "atomic-debug"
path = "src/main.rs"
[dependencies]
wasm-bindgen = "0.2"
console_error_panic_hook = "0.1"
wee_alloc = "0.4"
[profile.release]
opt-level = "s"
lto = true