2 Commits
Author SHA1 Message Date
nico a2700df292 v0.5: Blue sky gradient, acid rework, iron, phase transitions, shadows (experimental)
- Blue sky gradient background (y<600 blue, 600-700 gradient, y>700 dark)
- Acid system: health-based damage via acid_resist, not instant delete
- New material: Iron (ID 16) - acid-proof, heat-conductive, reflective
- Phase transitions: Iron→Lava (150°C), Sand→Glass (200°C), Glass→Lava (160°C)
- Stone no longer melts (lava containment)
- Heat transfer formula improved (divisor 255→200)
- Iron metallic texture with bright highlights + light reflection
- Shadow system attempted (grid-based, per-pixel) - reverted, needs rethink
- Updated AGENTS.md for next session
2026-07-10 14:35:35 +02:00
nico 1bce9da0c6 Initial commit: AtomicEngine v0.2
- Rust/WASM physics engine (grid, material, physics, render_buffer)
- 16 material types (stone, sand, water, wood, fire, lava, glass, ice, oil, acid, steam, spark, smoke + player placeholder)
- Fire system (fuel-based, flammability-scaled consumption, spread, smoke/sparks)
- Lighting system (emission, flood-fill propagation, glow, reflection)
- Per-material pixel texturing (wood grain, dirt specks, stone noise, flame variation)
- WebGL2 renderer with camera (WASD move, mouse wheel zoom)
- Native x86 debug binary (identical dimensions, FPS counter)
- Large world 1024x768 with active-region simulation (camera + 200px margin)
- UI material palette + FPS display
2026-07-09 11:13:39 +02:00