Initial commit: AtomicEngine v0.2
- Rust/WASM physics engine (grid, material, physics, render_buffer) - 16 material types (stone, sand, water, wood, fire, lava, glass, ice, oil, acid, steam, spark, smoke + player placeholder) - Fire system (fuel-based, flammability-scaled consumption, spread, smoke/sparks) - Lighting system (emission, flood-fill propagation, glow, reflection) - Per-material pixel texturing (wood grain, dirt specks, stone noise, flame variation) - WebGL2 renderer with camera (WASD move, mouse wheel zoom) - Native x86 debug binary (identical dimensions, FPS counter) - Large world 1024x768 with active-region simulation (camera + 200px margin) - UI material palette + FPS display
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{
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"compilerOptions": {
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"target": "ES2020",
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"module": "ESNext",
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"moduleResolution": "bundler",
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"strict": true,
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"esModuleInterop": true,
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"skipLibCheck": true,
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"forceConsistentCasingInFileNames": true,
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"outDir": "./dist",
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"rootDir": "./src",
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"sourceMap": true
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},
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"include": ["src"]
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}
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