Initial commit: AtomicEngine v0.2
- Rust/WASM physics engine (grid, material, physics, render_buffer) - 16 material types (stone, sand, water, wood, fire, lava, glass, ice, oil, acid, steam, spark, smoke + player placeholder) - Fire system (fuel-based, flammability-scaled consumption, spread, smoke/sparks) - Lighting system (emission, flood-fill propagation, glow, reflection) - Per-material pixel texturing (wood grain, dirt specks, stone noise, flame variation) - WebGL2 renderer with camera (WASD move, mouse wheel zoom) - Native x86 debug binary (identical dimensions, FPS counter) - Large world 1024x768 with active-region simulation (camera + 200px margin) - UI material palette + FPS display
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
[package]
|
||||
name = "atomic-engine"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[[bin]]
|
||||
name = "atomic-debug"
|
||||
path = "src/main.rs"
|
||||
|
||||
[dependencies]
|
||||
wasm-bindgen = "0.2"
|
||||
console_error_panic_hook = "0.1"
|
||||
wee_alloc = "0.4"
|
||||
|
||||
[profile.release]
|
||||
opt-level = "s"
|
||||
lto = true
|
||||
Reference in New Issue
Block a user