Files
Wackelpeter/web/src/SporeMushroom.ts
T

315 lines
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TypeScript

import * as THREE from 'three';
import type { Game } from './Game';
import { Enemy } from './Enemy';
import { playSound } from './SoundManager';
const SHOOT_INTERVAL = 2.5;
const SHOOT_RANGE = 18;
const BOLT_SPEED = 9;
const BOLT_DAMAGE = 12;
const BOLT_GRAVITY = 10;
const CLOUD_RADIUS = 2.4;
const CLOUD_DURATION = 3;
const CLOUD_TICK = 0.7;
const CLOUD_TICK_DAMAGE = 4;
const HIT_FLASH_TIME = 0.14;
// Sporen-Pilz: stationär, schießt Bogen-Sporen; am Einschlag entsteht eine Sporenwolke (DoT)
export class SporeMushroom extends Enemy {
private model: THREE.Group;
private stalkMat!: THREE.MeshToonMaterial;
private capMat!: THREE.MeshToonMaterial;
private glowMat!: THREE.MeshBasicMaterial;
private cap!: THREE.Mesh;
private shootTimer = 1 + Math.random();
private swayTime = Math.random() * Math.PI * 2;
private hitFlash = 0;
private bolts: SporeBolt[] = [];
private clouds: SporeCloud[] = [];
constructor() {
super();
this.health = 70;
this.speed = 0;
this.xp = 25;
this.contactDps = 0;
this.immovable = true;
this.model = new THREE.Group();
this.fadeOutModel = this.model;
this.body.add(this.model);
this.stalkMat = new THREE.MeshToonMaterial({ color: 0xe8dcc0 });
this.capMat = new THREE.MeshToonMaterial({ color: 0x55aa44 });
this.glowMat = new THREE.MeshBasicMaterial({ color: 0x88ff66 });
// Stiel
const stalk = new THREE.Mesh(new THREE.CylinderGeometry(0.2, 0.32, 0.9, 10), this.stalkMat);
stalk.position.y = 0.45;
stalk.castShadow = true;
this.registerFadeMesh(stalk);
this.model.add(stalk);
// Hut
this.cap = new THREE.Mesh(new THREE.SphereGeometry(0.6, 18, 14), this.capMat);
this.cap.scale.set(1, 0.7, 1);
this.cap.position.y = 1.05;
this.cap.castShadow = true;
this.registerFadeMesh(this.cap);
this.model.add(this.cap);
// Glüh-Flecken
for (const [dx, dz] of [[0, 0], [0.3, 0.12], [-0.28, 0.18], [0.05, -0.32]] as const) {
const spot = new THREE.Mesh(new THREE.SphereGeometry(0.09, 8, 6), this.glowMat);
spot.scale.set(1, 0.4, 1);
spot.position.set(dx, 1.32, dz);
this.model.add(spot);
}
// Augen am Stiel (+Z)
const eyeMat = new THREE.MeshBasicMaterial({ color: 0x224422 });
for (const side of [-1, 1]) {
const eye = new THREE.Mesh(new THREE.SphereGeometry(0.07, 6, 5), eyeMat);
eye.position.set(side * 0.16, 0.6, 0.3);
this.model.add(eye);
}
}
playAnim() {
// Prozedurale Optik
}
updateAnimation(dt: number) {
this.updateFadeDeath(dt, { duration: 0.9, sink: 0.3 });
}
update(dt: number, game: Game) {
this.swayTime += dt;
// Hit-Feedback
if (this.hitFlash > 0) {
this.hitFlash -= dt;
this.capMat.color.set(0xffffff);
this.stalkMat.color.set(0xffffff);
} else {
this.capMat.color.set(0x55aa44);
this.stalkMat.color.set(0xe8dcc0);
}
// Leichtes Schwanken + Puls
this.model.rotation.z = Math.sin(this.swayTime * 1.5) * 0.05;
const pulse = 1 + Math.sin(this.swayTime * 4) * 0.05;
this.cap.scale.set(1, 0.7 * pulse, 1);
const playerPos = game.player.body.position;
const toPlayer = new THREE.Vector3().subVectors(playerPos, this.body.position);
toPlayer.y = 0;
const dist = toPlayer.length();
if (dist > 0.1) {
this.body.lookAt(
this.body.position.x + toPlayer.x,
this.body.position.y,
this.body.position.z + toPlayer.z
);
}
this.shootTimer -= dt;
if (dist < SHOOT_RANGE && this.shootTimer <= 0 && game.player.health > 0) {
this.shootTimer = SHOOT_INTERVAL + Math.random() * 0.5;
const from = new THREE.Vector3(this.body.position.x, 1.3, this.body.position.z);
const target = playerPos.clone();
const bolt = new SporeBolt(from, target);
game.scene.add(bolt.body);
this.bolts.push(bolt);
playSound('spawn', 0.3);
}
for (let i = this.bolts.length - 1; i >= 0; i--) {
const bolt = this.bolts[i];
if (!bolt.update(dt, game)) {
this.bolts.splice(i, 1);
if (bolt.landed) {
const cloud = new SporeCloud(bolt.body.position, CLOUD_RADIUS, CLOUD_DURATION);
game.scene.add(cloud.body);
this.clouds.push(cloud);
}
bolt.dispose();
}
}
for (let i = this.clouds.length - 1; i >= 0; i--) {
const cloud = this.clouds[i];
if (!cloud.update(dt, game)) {
this.clouds.splice(i, 1);
cloud.dispose();
}
}
}
override takeDamage(
damage: number,
game: Game,
withKnockback = true,
sourcePos?: THREE.Vector3
) {
super.takeDamage(damage, game, withKnockback, sourcePos);
this.hitFlash = HIT_FLASH_TIME;
}
protected onDeath(_game: Game) {
this.cleanupEffects();
this.beginFadeDeath();
}
override dispose() {
super.dispose();
this.cleanupEffects();
}
private cleanupEffects() {
for (const bolt of this.bolts) bolt.dispose();
this.bolts = [];
for (const cloud of this.clouds) cloud.dispose();
this.clouds = [];
}
}
// Bogen-Spore: ballistisches Projektil (parabelförmig zum Zielpunkt)
class SporeBolt {
body: THREE.Group;
private vel: THREE.Vector3;
private life = 5;
dead = false;
landed = false;
constructor(from: THREE.Vector3, target: THREE.Vector3) {
this.body = new THREE.Group();
this.body.position.copy(from);
// Ballistik: Flugzeit aus horizontaler Distanz, Abwärts-Geschwindigkeit passend
const dx = target.x - from.x;
const dz = target.z - from.z;
const horiz = Math.hypot(dx, dz);
const t = Math.max(0.35, horiz / BOLT_SPEED);
const vy = (target.y - from.y + 0.5 * BOLT_GRAVITY * t * t) / t;
this.vel = new THREE.Vector3(dx / t, vy, dz / t);
const glowMat = new THREE.MeshBasicMaterial({
color: 0x88ff66,
transparent: true,
opacity: 0.6,
blending: THREE.AdditiveBlending,
depthWrite: false,
});
const glow = new THREE.Mesh(new THREE.SphereGeometry(0.24, 8, 6), glowMat);
this.body.add(glow);
const coreMat = new THREE.MeshToonMaterial({ color: 0x3a8a2a });
const core = new THREE.Mesh(new THREE.SphereGeometry(0.13, 6, 5), coreMat);
this.body.add(core);
}
update(dt: number, game: Game): boolean {
this.life -= dt;
this.vel.y -= BOLT_GRAVITY * dt;
this.body.position.addScaledVector(this.vel, dt);
if (this.body.position.y <= 0.1) {
this.body.position.y = 0.1;
this.landed = true;
return false;
}
if (game.player.health > 0) {
const dist = this.body.position.distanceTo(game.player.body.position);
if (dist < 1.0) {
game.player.damage(BOLT_DAMAGE, this.body.position);
this.landed = true;
return false;
}
}
if (this.life <= 0) {
this.dead = true;
return false;
}
return true;
}
dispose() {
this.body.removeFromParent();
for (const child of [...this.body.children]) {
if (child instanceof THREE.Mesh) {
child.geometry.dispose();
(child.material as THREE.Material).dispose();
}
}
}
}
// Sporenwolke: Boden-DoT wie die Tintenpfütze, aber grün
class SporeCloud {
body: THREE.Group;
private life: number;
private tickTimer = 0;
private puffs: THREE.Mesh[] = [];
constructor(position: THREE.Vector3, radius: number, duration: number) {
this.life = duration;
this.body = new THREE.Group();
this.body.position.set(position.x, 0.1, position.z);
const puffGeom = new THREE.SphereGeometry(1, 10, 8);
const puffMat = new THREE.MeshToonMaterial({
color: 0x55cc44,
transparent: true,
opacity: 0.32,
depthWrite: false,
});
for (let i = 0; i < 6; i++) {
const puff = new THREE.Mesh(puffGeom, puffMat);
const a = (i / 6) * Math.PI * 2;
puff.position.set(
Math.cos(a) * radius * 0.4,
0.35 + Math.random() * 0.3,
Math.sin(a) * radius * 0.4
);
puff.scale.setScalar(radius * (0.2 + Math.random() * 0.12));
this.body.add(puff);
this.puffs.push(puff);
}
}
update(dt: number, game: Game): boolean {
this.life -= dt;
if (this.life <= 0) return false;
const fade = Math.min(1, this.life / 0.6);
for (const puff of this.puffs) {
(puff.material as THREE.MeshToonMaterial).opacity = 0.32 * fade;
puff.rotation.y += dt * 0.3;
}
if (game.player.health > 0) {
const dist = Math.hypot(
game.player.body.position.x - this.body.position.x,
game.player.body.position.z - this.body.position.z
);
if (dist < 2.4) {
this.tickTimer -= dt;
if (this.tickTimer <= 0) {
this.tickTimer = CLOUD_TICK;
game.player.damage(CLOUD_TICK_DAMAGE, this.body.position);
}
}
}
return true;
}
dispose() {
this.body.removeFromParent();
for (const puff of this.puffs) {
puff.geometry.dispose();
(puff.material as THREE.Material).dispose();
}
}
}