Files
Wackelpeter/decompiled/mygame/Weapon.java
T

74 lines
1.8 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.animation.AnimControl
* com.jme3.bullet.control.GhostControl
* com.jme3.scene.Spatial
*/
package mygame;
import com.jme3.animation.AnimControl;
import com.jme3.bullet.control.GhostControl;
import com.jme3.scene.Spatial;
import mygame.Character;
import mygame.Exchange;
public abstract class Weapon
extends Character {
GhostControl weaponControl;
public Exchange exchange;
public boolean skill1 = false;
public float cooldown1 = 0.0f;
public float cooldown2 = 0.0f;
public float cooldown3 = 0.0f;
public float COOLDOWN1_TIME = 0.0f;
public float COOLDOWN2_TIME = 0.0f;
public float COOLDOWN3_TIME = 0.0f;
public Weapon(String name) {
super(name);
}
public Weapon(String name, Exchange ex) {
super(name);
this.exchange = ex;
}
public void setModel(Spatial model) {
this.model = model;
this.setupModel();
this.setupModelControl();
this.setupControl();
this.wholeBody.attachChild(this.model);
}
protected abstract void setupControl();
public void setupModelControl() {
this.modelAnimControl = (AnimControl)this.model.getControl(AnimControl.class);
this.modelAnimChannel = this.modelAnimControl.createChannel();
this.modelAnimChannel.setAnim("normal");
}
void setupModel() {
this.wholeBody.attachChild(this.model);
}
public void reduceCooldowns(float tpf) {
if (this.cooldown1 > 0.0f) {
this.cooldown1 -= tpf;
}
if (this.cooldown2 > 0.0f) {
this.cooldown2 -= tpf;
}
if (this.cooldown3 > 0.0f) {
this.cooldown3 -= tpf;
}
}
public abstract void skill1();
public abstract void skill2();
}