import type { Game } from './Game'; import { Ghost } from './Ghost'; const ACTIVATE_RADIUS = 8; // Labyrinth-Wächter: steht still am Wegpunkt und greift erst an, // wenn der Spieler in die Nähe kommt. export class MazeGuard extends Ghost { private activated = false; protected chase(dt: number, game: Game) { if (!this.activated) { const dx = game.player.body.position.x - this.body.position.x; const dz = game.player.body.position.z - this.body.position.z; if (Math.hypot(dx, dz) < ACTIVATE_RADIUS) { this.activated = true; } return; } super.chase(dt, game); } }