import * as THREE from 'three'; import type { Game } from './Game'; import { gasDamage, gasRadius, gasDuration } from './Skills'; const TICK = 0.5; export class GasCloud { body: THREE.Group; private level: number; private life: number; private duration: number; private radius: number; private tickTimer = 0; private puffs: THREE.Mesh[] = []; constructor(position: THREE.Vector3, level: number) { this.level = level; this.radius = gasRadius(level); this.duration = gasDuration(level); this.life = this.duration; this.body = new THREE.Group(); this.body.position.copy(position); this.body.position.y = 0; const puffGeom = new THREE.SphereGeometry(1, 16, 12); const puffMat = new THREE.MeshToonMaterial({ color: 0x66bb44, transparent: true, opacity: 0.3, depthWrite: false, }); for (let i = 0; i < 5; i++) { const puff = new THREE.Mesh(puffGeom, puffMat); const a = (i / 5) * Math.PI * 2; puff.position.set( Math.cos(a) * this.radius * 0.35, 0.6 + Math.random() * 0.5, Math.sin(a) * this.radius * 0.35 ); puff.scale.setScalar(this.radius * (0.3 + Math.random() * 0.2)); this.body.add(puff); this.puffs.push(puff); } } update(dt: number, game: Game): boolean { this.life -= dt; if (this.life <= 0) return false; const fade = Math.min(1, this.life / 0.6); for (const puff of this.puffs) { (puff.material as THREE.MeshToonMaterial).opacity = 0.3 * fade; puff.rotation.y += dt * 0.2; } this.tickTimer -= dt; if (this.tickTimer <= 0) { this.tickTimer = TICK; const damage = gasDamage(this.level) * TICK; for (const enemy of game.enemies) { if (enemy.dead) continue; const dist = enemy.body.position.distanceTo(this.body.position); if (dist < this.radius) { enemy.takeDamage(damage, game, false, this.body.position); } } } return true; } dispose() { this.body.removeFromParent(); for (const puff of this.puffs) { puff.geometry.dispose(); (puff.material as THREE.Material).dispose(); } } }