/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.jme3.animation.AnimControl * com.jme3.bullet.control.GhostControl * com.jme3.scene.Spatial */ package mygame; import com.jme3.animation.AnimControl; import com.jme3.bullet.control.GhostControl; import com.jme3.scene.Spatial; import mygame.Character; import mygame.Exchange; public abstract class Weapon extends Character { GhostControl weaponControl; public Exchange exchange; public boolean skill1 = false; public float cooldown1 = 0.0f; public float cooldown2 = 0.0f; public float cooldown3 = 0.0f; public float COOLDOWN1_TIME = 0.0f; public float COOLDOWN2_TIME = 0.0f; public float COOLDOWN3_TIME = 0.0f; public Weapon(String name) { super(name); } public Weapon(String name, Exchange ex) { super(name); this.exchange = ex; } public void setModel(Spatial model) { this.model = model; this.setupModel(); this.setupModelControl(); this.setupControl(); this.wholeBody.attachChild(this.model); } protected abstract void setupControl(); public void setupModelControl() { this.modelAnimControl = (AnimControl)this.model.getControl(AnimControl.class); this.modelAnimChannel = this.modelAnimControl.createChannel(); this.modelAnimChannel.setAnim("normal"); } void setupModel() { this.wholeBody.attachChild(this.model); } public void reduceCooldowns(float tpf) { if (this.cooldown1 > 0.0f) { this.cooldown1 -= tpf; } if (this.cooldown2 > 0.0f) { this.cooldown2 -= tpf; } if (this.cooldown3 > 0.0f) { this.cooldown3 -= tpf; } } public abstract void skill1(); public abstract void skill2(); }