/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.jme3.animation.AnimChannel * com.jme3.animation.AnimControl * com.jme3.animation.AnimEventListener * com.jme3.app.SimpleApplication * com.jme3.app.state.AppState * com.jme3.bullet.BulletAppState * com.jme3.bullet.BulletAppState$ThreadingType * com.jme3.bullet.collision.PhysicsCollisionEvent * com.jme3.bullet.collision.PhysicsCollisionListener * com.jme3.bullet.collision.shapes.CapsuleCollisionShape * com.jme3.bullet.collision.shapes.CollisionShape * com.jme3.bullet.control.CharacterControl * com.jme3.bullet.control.RigidBodyControl * com.jme3.input.ChaseCamera * com.jme3.input.controls.ActionListener * com.jme3.input.controls.InputListener * com.jme3.input.controls.KeyTrigger * com.jme3.input.controls.Trigger * com.jme3.light.AmbientLight * com.jme3.light.DirectionalLight * com.jme3.light.Light * com.jme3.material.Material * com.jme3.math.ColorRGBA * com.jme3.math.Quaternion * com.jme3.math.Vector3f * com.jme3.scene.Geometry * com.jme3.scene.Mesh * com.jme3.scene.Node * com.jme3.scene.Spatial * com.jme3.scene.control.Control * com.jme3.scene.shape.Quad */ package jme3.hello; import com.jme3.animation.AnimChannel; import com.jme3.animation.AnimControl; import com.jme3.animation.AnimEventListener; import com.jme3.app.SimpleApplication; import com.jme3.app.state.AppState; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.collision.PhysicsCollisionEvent; import com.jme3.bullet.collision.PhysicsCollisionListener; import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; import com.jme3.bullet.collision.shapes.CollisionShape; import com.jme3.bullet.control.CharacterControl; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.input.ChaseCamera; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.InputListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.Trigger; import com.jme3.light.AmbientLight; import com.jme3.light.DirectionalLight; import com.jme3.light.Light; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.control.Control; import com.jme3.scene.shape.Quad; public class test extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener { private BulletAppState bulletAppState; CharacterControl character; Node model; Vector3f walkDirection = new Vector3f(); Geometry ground; ChaseCamera chaseCam; boolean left = false; boolean right = false; boolean up = false; boolean down = false; public static void main(String[] args) { test app = new test(); app.start(); } public void simpleInitApp() { this.bulletAppState = new BulletAppState(); this.bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); this.stateManager.attach((AppState)this.bulletAppState); this.setupKeys(); this.createLight(); this.createCharacter(); Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Rock.PNG")); this.ground = new Geometry("ground", (Mesh)new Quad(50.0f, 50.0f)); this.ground.setLocalRotation(new Quaternion().fromAngleAxis(-1.5707964f, Vector3f.UNIT_X)); this.ground.setLocalTranslation(0.0f, 0.0f, 0.0f); this.ground.setMaterial(mat); RigidBodyControl ground_solid = new RigidBodyControl(0.0f); this.ground.addControl((Control)ground_solid); this.bulletAppState.getPhysicsSpace().add((Object)ground_solid); this.rootNode.attachChild((Spatial)this.ground); this.setupChaseCamera(); } private void setupKeys() { this.inputManager.addMapping("CharLeft", new Trigger[]{new KeyTrigger(30)}); this.inputManager.addMapping("CharRight", new Trigger[]{new KeyTrigger(32)}); this.inputManager.addMapping("CharUp", new Trigger[]{new KeyTrigger(17)}); this.inputManager.addMapping("CharDown", new Trigger[]{new KeyTrigger(31)}); this.inputManager.addListener((InputListener)this, new String[]{"CharLeft", "CharRight", "CharUp", "CharDown"}); } private void createLight() { AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(1.3f)); this.rootNode.addLight((Light)al); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal()); this.rootNode.addLight((Light)dl); } private void createGround() { Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Rock.PNG")); this.ground = new Geometry("ground", (Mesh)new Quad(50.0f, 50.0f)); this.ground.setLocalRotation(new Quaternion().fromAngleAxis(-1.5707964f, Vector3f.UNIT_X)); this.ground.setLocalTranslation(0.0f, 0.0f, 0.0f); this.ground.setMaterial(mat); RigidBodyControl ground_solid = new RigidBodyControl(0.0f); this.ground.addControl((Control)ground_solid); this.bulletAppState.getPhysicsSpace().add((Object)ground_solid); this.rootNode.attachChild((Spatial)this.ground); } private void createCharacter() { CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.0f, 1.0f); this.character = new CharacterControl((CollisionShape)capsule, 1.0f); this.model = (Node)this.assetManager.loadModel("Models/spider/Spider.mesh.j3o"); this.model.addControl((Control)this.character); this.model.setLocalTranslation(0.0f, 10.0f, 0.0f); this.character.setPhysicsLocation(new Vector3f(-140.0f, 15.0f, -10.0f)); this.rootNode.attachChild((Spatial)this.model); this.bulletAppState.getPhysicsSpace().add((Object)this.character); } private void setupChaseCamera() { this.flyCam.setEnabled(false); this.chaseCam = new ChaseCamera(this.cam, (Spatial)this.model, this.inputManager); } public void simpleUpdate(float tpf) { this.walkDirection.set(0.0f, 0.0f, 0.0f); Vector3f camDir = this.cam.getDirection().clone().multLocal(0.1f); Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.1f); camDir.y = 0.0f; camLeft.y = 0.0f; this.walkDirection.set(0.0f, 0.0f, 0.0f); if (this.left) { this.walkDirection.addLocal(camLeft); } if (this.right) { this.walkDirection.addLocal(camLeft.negate()); } if (this.up) { this.walkDirection.addLocal(camDir); } if (this.down) { this.walkDirection.addLocal(camDir.negate()); } if (this.walkDirection.length() != 0.0f) { this.character.setViewDirection(this.walkDirection); } this.character.setWalkDirection(this.walkDirection); } public void onAction(String binding, boolean value, float tpf) { if (binding.equals("CharLeft")) { this.left = value; } else if (binding.equals("CharRight")) { this.right = value; } else if (binding.equals("CharUp")) { this.up = value; } else if (binding.equals("CharDown")) { this.down = value; } } public void collision(PhysicsCollisionEvent event) { throw new UnsupportedOperationException("Not supported yet."); } public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { throw new UnsupportedOperationException("Not supported yet."); } public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { throw new UnsupportedOperationException("Not supported yet."); } }