/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.jme3.app.SimpleApplication * com.jme3.light.DirectionalLight * com.jme3.light.Light * com.jme3.material.Material * com.jme3.material.RenderState$BlendMode * com.jme3.math.ColorRGBA * com.jme3.math.Vector3f * com.jme3.renderer.queue.RenderQueue$Bucket * com.jme3.scene.Geometry * com.jme3.scene.Mesh * com.jme3.scene.Spatial * com.jme3.scene.shape.Box * com.jme3.scene.shape.Sphere * com.jme3.scene.shape.Sphere$TextureMode * com.jme3.util.TangentBinormalGenerator */ package jme3.hello; import com.jme3.app.SimpleApplication; import com.jme3.light.DirectionalLight; import com.jme3.light.Light; import com.jme3.material.Material; import com.jme3.material.RenderState; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.queue.RenderQueue; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import com.jme3.util.TangentBinormalGenerator; public class HelloMaterial extends SimpleApplication { public static void main(String[] args) { HelloMaterial app = new HelloMaterial(); app.start(); } public void simpleInitApp() { Box boxshape3 = new Box(new Vector3f(0.0f, 0.0f, 0.0f), 1.0f, 1.0f, 0.01f); Geometry window_frame = new Geometry("window frame", (Mesh)boxshape3); Material mat_tt = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat_tt.setTexture("ColorMap", this.assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); mat_tt.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); window_frame.setMaterial(mat_tt); window_frame.setQueueBucket(RenderQueue.Bucket.Transparent); this.rootNode.attachChild((Spatial)window_frame); Box boxshape4 = new Box(new Vector3f(3.0f, -1.0f, 0.0f), 1.0f, 1.0f, 1.0f); Geometry cube_leak = new Geometry("Leak-through color cube", (Mesh)boxshape4); cube_leak.setMaterial(this.assetManager.loadMaterial("Materials/LeakThrough.j3m")); this.rootNode.attachChild((Spatial)cube_leak); Sphere rock = new Sphere(32, 32, 2.0f); Geometry shiny_rock = new Geometry("Shiny rock", (Mesh)rock); rock.setTextureMode(Sphere.TextureMode.Projected); TangentBinormalGenerator.generate((Mesh)rock); Material mat_lit = new Material(this.assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat_lit.setTexture("DiffuseMap", this.assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg")); mat_lit.setTexture("NormalMap", this.assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png")); mat_lit.setBoolean("UseMaterialColors", true); mat_lit.setColor("Specular", ColorRGBA.White); mat_lit.setColor("Diffuse", ColorRGBA.White); mat_lit.setFloat("Shininess", 127.0f); shiny_rock.setMaterial(mat_lit); shiny_rock.setLocalTranslation(0.0f, 2.0f, -2.0f); shiny_rock.rotate(1.6f, 0.0f, 0.0f); this.rootNode.attachChild((Spatial)shiny_rock); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(1.0f, 0.0f, -2.0f).normalizeLocal()); sun.setColor(ColorRGBA.White); this.rootNode.addLight((Light)sun); } }