/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.jme3.animation.LoopMode * com.jme3.asset.AssetManager * com.jme3.audio.AudioNode * com.jme3.bullet.control.GhostControl * com.jme3.math.Ray * com.jme3.math.Vector3f * com.jme3.scene.Spatial */ package mygame; import com.jme3.animation.LoopMode; import com.jme3.asset.AssetManager; import com.jme3.audio.AudioNode; import com.jme3.bullet.control.GhostControl; import com.jme3.math.Ray; import com.jme3.math.Vector3f; import com.jme3.scene.Spatial; import mygame.Exchange; import mygame.Fireball; import mygame.Player; import mygame.Weapon; public class Staff extends Weapon { GhostControl ghost; AssetManager assetManager; public Staff(String name) { super(name); } public Staff(String name, AssetManager am, Exchange ex) { super(name); this.assetManager = am; this.exchange = ex; this.COOLDOWN1_TIME = 5.0f; this.COOLDOWN2_TIME = 50.0f; } protected void setupControl() { } public void skill1() { if (this.cooldown1 <= 0.0f) { this.cooldown1 = this.COOLDOWN1_TIME; this.modelAnimChannel.setAnim("skill1"); Player player = (Player)this.getParent().getParent(); Ray ray = new Ray(this.getWorldTranslation(), player.pt); Vector3f direction = player.pt.subtract(this.getWorldTranslation()).normalize().mult(25.0f); direction.setY(0.0f); this.modelAnimChannel.setLoopMode(LoopMode.DontLoop); Fireball fireball = new Fireball(this.assetManager, direction, player.getLocalTranslation(), this.exchange); } } public void skill2() { if (this.cooldown2 <= 0.0f) { this.cooldown2 = this.COOLDOWN2_TIME; AudioNode hit = new AudioNode(this.assetManager, "Sounds/Effects/teleport.ogg", false); hit.setLooping(false); hit.setPositional(true); hit.setLocalTranslation(this.getLocalTranslation()); hit.setVolume(5.0f); this.attachChild((Spatial)hit); hit.play(); Player player = (Player)Exchange.getRootNode().getChild("Player"); Vector3f place = player.pt; place.setY(1.0f); player.playerControl.warp(place); } } }