Fix enemy facing direction and add player damage feedback
This commit is contained in:
+2
-2
@@ -25,11 +25,11 @@ export class Slime extends Enemy {
|
||||
this.registerFadeMesh(this.bodyMesh);
|
||||
this.model.add(this.bodyMesh);
|
||||
|
||||
// Cute eyes (face toward the player: -Z)
|
||||
// Cute eyes (face toward the player: +Z)
|
||||
const eyeMat = new THREE.MeshToonMaterial({ color: 0x111122 });
|
||||
for (const side of [-1, 1]) {
|
||||
const eye = new THREE.Mesh(new THREE.SphereGeometry(0.09, 10, 8), eyeMat);
|
||||
eye.position.set(side * 0.18, 0.72, -0.42);
|
||||
eye.position.set(side * 0.18, 0.72, 0.42);
|
||||
this.registerFadeMesh(eye);
|
||||
this.model.add(eye);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user