Fix enemy facing direction and add player damage feedback
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+6
-6
@@ -52,18 +52,18 @@ export class Frog extends Enemy {
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// Belly
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const belly = new THREE.Mesh(new THREE.SphereGeometry(0.4, 16, 12), this.whiteMat);
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belly.scale.set(0.85, 0.5, 0.85);
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belly.position.set(0, 0.3, -0.42);
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belly.position.set(0, 0.3, 0.42);
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this.registerFadeMesh(belly);
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this.model.add(belly);
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// Bulging eyes (face toward the player: -Z)
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// Bulging eyes (face toward the player: +Z)
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const eyeGeom = new THREE.SphereGeometry(0.17, 14, 12);
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const pupilGeom = new THREE.SphereGeometry(0.08, 10, 8);
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const pupilMat = new THREE.MeshToonMaterial({ color: 0x111122 });
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this.eyeL = new THREE.Mesh(eyeGeom, this.whiteMat);
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this.eyeR = new THREE.Mesh(eyeGeom, this.whiteMat);
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this.eyeL.position.set(-0.24, 0.72, -0.28);
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this.eyeR.position.set(0.24, 0.72, -0.28);
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this.eyeL.position.set(-0.24, 0.72, 0.28);
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this.eyeR.position.set(0.24, 0.72, 0.28);
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this.eyeL.castShadow = true;
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this.eyeR.castShadow = true;
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this.registerFadeMesh(this.eyeL);
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@@ -72,7 +72,7 @@ export class Frog extends Enemy {
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for (const eye of [this.eyeL, this.eyeR]) {
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const pupil = new THREE.Mesh(pupilGeom, pupilMat);
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pupil.position.set(0, 0.02, -0.12);
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pupil.position.set(0, 0.02, 0.12);
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this.registerFadeMesh(pupil);
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eye.add(pupil);
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}
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@@ -82,7 +82,7 @@ export class Frog extends Enemy {
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for (const side of [-1, 1]) {
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const thigh = new THREE.Mesh(legGeom, greenMat);
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thigh.scale.set(0.8, 1, 1.2);
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thigh.position.set(side * 0.42, 0.25, 0.35);
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thigh.position.set(side * 0.42, 0.25, -0.35);
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thigh.rotation.y = side * 0.5;
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thigh.castShadow = true;
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this.registerFadeMesh(thigh);
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