Add game source, converter pipeline, and web port
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/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.jme3.app.SimpleApplication
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* com.jme3.material.Material
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* com.jme3.math.Quaternion
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* com.jme3.math.Vector3f
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* com.jme3.scene.Geometry
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* com.jme3.scene.Mesh
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* com.jme3.scene.Spatial
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* com.jme3.scene.shape.Quad
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*/
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package mygame;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Quad;
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public class test1
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extends SimpleApplication {
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private Spatial player;
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public static void main(String[] args) {
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test1 app = new test1();
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app.start();
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}
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public void simpleInitApp() {
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this.player = this.assetManager.loadModel("Models/blob/Blob.mesh.xml");
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Material mat_ground = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat_ground.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Rock.PNG"));
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Geometry ground = new Geometry("ground", (Mesh)new Quad(50.0f, 50.0f));
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ground.setLocalRotation(new Quaternion().fromAngleAxis(-1.5707964f, Vector3f.UNIT_X));
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ground.setLocalTranslation(-25.0f, -1.0f, 25.0f);
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ground.setMaterial(mat_ground);
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this.rootNode.attachChild((Spatial)ground);
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}
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}
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