Add game source, converter pipeline, and web port
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/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.jme3.animation.LoopMode
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* com.jme3.asset.AssetManager
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* com.jme3.audio.AudioNode
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* com.jme3.bullet.control.GhostControl
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* com.jme3.math.Ray
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* com.jme3.math.Vector3f
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* com.jme3.scene.Spatial
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*/
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package mygame;
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import com.jme3.animation.LoopMode;
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import com.jme3.asset.AssetManager;
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import com.jme3.audio.AudioNode;
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import com.jme3.bullet.control.GhostControl;
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import com.jme3.math.Ray;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Spatial;
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import mygame.Exchange;
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import mygame.Fireball;
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import mygame.Player;
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import mygame.Weapon;
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public class Staff
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extends Weapon {
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GhostControl ghost;
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AssetManager assetManager;
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public Staff(String name) {
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super(name);
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}
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public Staff(String name, AssetManager am, Exchange ex) {
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super(name);
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this.assetManager = am;
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this.exchange = ex;
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this.COOLDOWN1_TIME = 5.0f;
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this.COOLDOWN2_TIME = 50.0f;
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}
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protected void setupControl() {
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}
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public void skill1() {
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if (this.cooldown1 <= 0.0f) {
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this.cooldown1 = this.COOLDOWN1_TIME;
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this.modelAnimChannel.setAnim("skill1");
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Player player = (Player)this.getParent().getParent();
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Ray ray = new Ray(this.getWorldTranslation(), player.pt);
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Vector3f direction = player.pt.subtract(this.getWorldTranslation()).normalize().mult(25.0f);
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direction.setY(0.0f);
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this.modelAnimChannel.setLoopMode(LoopMode.DontLoop);
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Fireball fireball = new Fireball(this.assetManager, direction, player.getLocalTranslation(), this.exchange);
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}
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}
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public void skill2() {
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if (this.cooldown2 <= 0.0f) {
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this.cooldown2 = this.COOLDOWN2_TIME;
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AudioNode hit = new AudioNode(this.assetManager, "Sounds/Effects/teleport.ogg", false);
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hit.setLooping(false);
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hit.setPositional(true);
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hit.setLocalTranslation(this.getLocalTranslation());
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hit.setVolume(5.0f);
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this.attachChild((Spatial)hit);
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hit.play();
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Player player = (Player)Exchange.getRootNode().getChild("Player");
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Vector3f place = player.pt;
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place.setY(1.0f);
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player.playerControl.warp(place);
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}
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}
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}
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