Add game source, converter pipeline, and web port
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/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.jme3.animation.AnimControl
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* com.jme3.bullet.collision.shapes.CapsuleCollisionShape
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* com.jme3.bullet.collision.shapes.CollisionShape
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* com.jme3.bullet.control.GhostControl
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* com.jme3.effect.ParticleEmitter
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* com.jme3.effect.ParticleMesh$Type
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* com.jme3.material.Material
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* com.jme3.math.ColorRGBA
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* com.jme3.math.Quaternion
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* com.jme3.math.Vector3f
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* com.jme3.scene.Spatial
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* com.jme3.scene.control.Control
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*/
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package mygame;
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import com.jme3.animation.AnimControl;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.control.GhostControl;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.Control;
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import mygame.Character;
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import mygame.Exchange;
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public class PowerUpShield
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extends Character {
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public GhostControl collision;
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public PowerUpShield(String name) {
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super(name);
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this.setModel();
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this.setupControl();
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}
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public void setupModelControl() {
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this.modelAnimControl = (AnimControl)this.model.getControl(AnimControl.class);
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this.modelAnimChannel = this.modelAnimControl.createChannel();
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this.modelAnimChannel.setAnim("normal");
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this.modelAnimChannel.setSpeed(0.5f);
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}
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void setupModel() {
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this.wholeBody.attachChild(this.model);
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}
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public void setupControl() {
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this.collision = new GhostControl((CollisionShape)new CapsuleCollisionShape(1.0f, 0.5f));
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this.collision.addCollideWithGroup(2);
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this.addControl((Control)this.collision);
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Exchange.bulletAppState.getPhysicsSpace().add((Object)this.collision);
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}
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public void setModel() {
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this.model = Exchange.assetManager.loadModel("Models/shield/shield.mesh.j3o");
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this.model.setMaterial(Exchange.assetManager.loadMaterial("Materials/PowerUpShield.j3m"));
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this.model.rotate(new Quaternion().fromAngleAxis((float)Math.PI, new Vector3f(0.0f, 1.0f, 0.0f)));
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this.model.setLocalTranslation(0.0f, 1.0f, 0.0f);
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this.setLocalScale(0.5f);
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this.setupModel();
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this.setupModelControl();
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this.wholeBody.attachChild(this.model);
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ParticleEmitter bobble = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 1);
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Material mat_red = Exchange.assetManager.loadMaterial("Materials/bubble.j3m");
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bobble.setMaterial(mat_red);
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bobble.setImagesX(1);
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bobble.setImagesY(1);
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bobble.setEndColor(new ColorRGBA(1.0f, 1.0f, 0.0f, 0.75f));
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bobble.setStartColor(new ColorRGBA(1.0f, 1.0f, 0.0f, 1.0f));
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bobble.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 0.0f));
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bobble.setStartSize(1.0f);
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bobble.setEndSize(1.1f);
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bobble.setGravity(0.0f, 0.0f, 0.0f);
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bobble.setLowLife(1.0f);
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bobble.setHighLife(1.0f);
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bobble.getParticleInfluencer().setVelocityVariation(0.0f);
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this.attachChild((Spatial)bobble);
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}
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public void kill() {
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this.removeFromParent();
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}
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}
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