Add game source, converter pipeline, and web port
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/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.jme3.renderer.RenderManager
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* com.jme3.renderer.ViewPort
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* com.jme3.scene.control.AbstractControl
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*/
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package mygame;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import mygame.Cross;
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import mygame.Exchange;
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import mygame.Player;
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public class CrossControl
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extends AbstractControl {
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protected void controlUpdate(float tpf) {
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Cross cross = (Cross)this.spatial;
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Player player = (Player)Exchange.rootNode.getChild("Player");
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if (cross.collision.getOverlappingObjects().contains(player.collision)) {
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player.heal(25.0f);
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cross.kill();
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}
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}
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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}
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