Add game source, converter pipeline, and web port
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/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.jme3.animation.AnimChannel
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* com.jme3.animation.AnimControl
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* com.jme3.animation.AnimEventListener
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* com.jme3.app.SimpleApplication
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* com.jme3.app.state.AppState
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* com.jme3.bullet.BulletAppState
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* com.jme3.bullet.BulletAppState$ThreadingType
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* com.jme3.bullet.collision.PhysicsCollisionEvent
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* com.jme3.bullet.collision.PhysicsCollisionListener
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* com.jme3.bullet.collision.shapes.CapsuleCollisionShape
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* com.jme3.bullet.collision.shapes.CollisionShape
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* com.jme3.bullet.control.CharacterControl
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* com.jme3.bullet.control.RigidBodyControl
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* com.jme3.input.ChaseCamera
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* com.jme3.input.controls.ActionListener
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* com.jme3.input.controls.InputListener
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* com.jme3.input.controls.KeyTrigger
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* com.jme3.input.controls.Trigger
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* com.jme3.light.AmbientLight
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* com.jme3.light.DirectionalLight
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* com.jme3.light.Light
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* com.jme3.material.Material
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* com.jme3.math.ColorRGBA
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* com.jme3.math.Quaternion
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* com.jme3.math.Vector3f
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* com.jme3.scene.Geometry
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* com.jme3.scene.Mesh
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* com.jme3.scene.Node
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* com.jme3.scene.Spatial
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* com.jme3.scene.control.Control
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* com.jme3.scene.shape.Quad
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*/
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package jme3.hello;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimEventListener;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.state.AppState;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.collision.PhysicsCollisionEvent;
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import com.jme3.bullet.collision.PhysicsCollisionListener;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.control.CharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.input.ChaseCamera;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.InputListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.Trigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.Light;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.Control;
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import com.jme3.scene.shape.Quad;
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public class test
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extends SimpleApplication
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implements ActionListener,
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PhysicsCollisionListener,
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AnimEventListener {
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private BulletAppState bulletAppState;
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CharacterControl character;
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Node model;
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Vector3f walkDirection = new Vector3f();
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Geometry ground;
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ChaseCamera chaseCam;
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boolean left = false;
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boolean right = false;
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boolean up = false;
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boolean down = false;
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public static void main(String[] args) {
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test app = new test();
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app.start();
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}
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public void simpleInitApp() {
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this.bulletAppState = new BulletAppState();
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this.bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
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this.stateManager.attach((AppState)this.bulletAppState);
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this.setupKeys();
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this.createLight();
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this.createCharacter();
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Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Rock.PNG"));
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this.ground = new Geometry("ground", (Mesh)new Quad(50.0f, 50.0f));
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this.ground.setLocalRotation(new Quaternion().fromAngleAxis(-1.5707964f, Vector3f.UNIT_X));
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this.ground.setLocalTranslation(0.0f, 0.0f, 0.0f);
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this.ground.setMaterial(mat);
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RigidBodyControl ground_solid = new RigidBodyControl(0.0f);
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this.ground.addControl((Control)ground_solid);
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this.bulletAppState.getPhysicsSpace().add((Object)ground_solid);
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this.rootNode.attachChild((Spatial)this.ground);
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this.setupChaseCamera();
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}
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private void setupKeys() {
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this.inputManager.addMapping("CharLeft", new Trigger[]{new KeyTrigger(30)});
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this.inputManager.addMapping("CharRight", new Trigger[]{new KeyTrigger(32)});
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this.inputManager.addMapping("CharUp", new Trigger[]{new KeyTrigger(17)});
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this.inputManager.addMapping("CharDown", new Trigger[]{new KeyTrigger(31)});
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this.inputManager.addListener((InputListener)this, new String[]{"CharLeft", "CharRight", "CharUp", "CharDown"});
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}
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private void createLight() {
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AmbientLight al = new AmbientLight();
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al.setColor(ColorRGBA.White.mult(1.3f));
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this.rootNode.addLight((Light)al);
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DirectionalLight dl = new DirectionalLight();
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dl.setColor(ColorRGBA.White);
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dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal());
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this.rootNode.addLight((Light)dl);
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}
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private void createGround() {
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Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Rock.PNG"));
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this.ground = new Geometry("ground", (Mesh)new Quad(50.0f, 50.0f));
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this.ground.setLocalRotation(new Quaternion().fromAngleAxis(-1.5707964f, Vector3f.UNIT_X));
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this.ground.setLocalTranslation(0.0f, 0.0f, 0.0f);
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this.ground.setMaterial(mat);
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RigidBodyControl ground_solid = new RigidBodyControl(0.0f);
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this.ground.addControl((Control)ground_solid);
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this.bulletAppState.getPhysicsSpace().add((Object)ground_solid);
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this.rootNode.attachChild((Spatial)this.ground);
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}
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private void createCharacter() {
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CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.0f, 1.0f);
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this.character = new CharacterControl((CollisionShape)capsule, 1.0f);
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this.model = (Node)this.assetManager.loadModel("Models/spider/Spider.mesh.j3o");
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this.model.addControl((Control)this.character);
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this.model.setLocalTranslation(0.0f, 10.0f, 0.0f);
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this.character.setPhysicsLocation(new Vector3f(-140.0f, 15.0f, -10.0f));
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this.rootNode.attachChild((Spatial)this.model);
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this.bulletAppState.getPhysicsSpace().add((Object)this.character);
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}
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private void setupChaseCamera() {
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this.flyCam.setEnabled(false);
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this.chaseCam = new ChaseCamera(this.cam, (Spatial)this.model, this.inputManager);
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}
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public void simpleUpdate(float tpf) {
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this.walkDirection.set(0.0f, 0.0f, 0.0f);
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Vector3f camDir = this.cam.getDirection().clone().multLocal(0.1f);
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Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.1f);
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camDir.y = 0.0f;
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camLeft.y = 0.0f;
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this.walkDirection.set(0.0f, 0.0f, 0.0f);
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if (this.left) {
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this.walkDirection.addLocal(camLeft);
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}
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if (this.right) {
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this.walkDirection.addLocal(camLeft.negate());
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}
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if (this.up) {
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this.walkDirection.addLocal(camDir);
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}
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if (this.down) {
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this.walkDirection.addLocal(camDir.negate());
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}
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if (this.walkDirection.length() != 0.0f) {
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this.character.setViewDirection(this.walkDirection);
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}
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this.character.setWalkDirection(this.walkDirection);
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}
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public void onAction(String binding, boolean value, float tpf) {
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if (binding.equals("CharLeft")) {
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this.left = value;
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} else if (binding.equals("CharRight")) {
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this.right = value;
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} else if (binding.equals("CharUp")) {
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this.up = value;
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} else if (binding.equals("CharDown")) {
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this.down = value;
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}
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}
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public void collision(PhysicsCollisionEvent event) {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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}
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