Add game source, converter pipeline, and web port
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/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.jme3.app.SimpleApplication
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* com.jme3.material.Material
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* com.jme3.math.ColorRGBA
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* com.jme3.math.Vector3f
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* com.jme3.scene.Geometry
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* com.jme3.scene.Mesh
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* com.jme3.scene.Spatial
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* com.jme3.scene.shape.Box
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*/
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package jme3.hello;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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public class SimpleLoop
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extends SimpleApplication {
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protected Geometry player;
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protected Geometry box2;
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boolean shrink;
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public static void main(String[] args) {
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SimpleLoop app = new SimpleLoop();
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app.start();
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}
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public void simpleInitApp() {
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Box b = new Box(Vector3f.ZERO, 1.0f, 1.0f, 1.0f);
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this.player = new Geometry("blue cube", (Mesh)b);
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Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Yellow);
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this.player.setMaterial(mat);
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this.rootNode.attachChild((Spatial)this.player);
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}
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public void simpleUpdate(float tpf) {
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this.player.rotate(-2.0f * tpf, 0.0f, -2.0f * tpf);
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}
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}
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