Add game source, converter pipeline, and web port
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/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.jme3.app.SimpleApplication
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* com.jme3.app.state.AppState
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* com.jme3.asset.TextureKey
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* com.jme3.bullet.BulletAppState
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* com.jme3.bullet.control.RigidBodyControl
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* com.jme3.font.BitmapText
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* com.jme3.input.controls.ActionListener
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* com.jme3.input.controls.InputListener
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* com.jme3.input.controls.MouseButtonTrigger
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* com.jme3.input.controls.Trigger
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* com.jme3.material.Material
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* com.jme3.math.Vector2f
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* com.jme3.math.Vector3f
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* com.jme3.scene.Geometry
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* com.jme3.scene.Mesh
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* com.jme3.scene.Spatial
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* com.jme3.scene.control.Control
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* com.jme3.scene.shape.Box
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* com.jme3.scene.shape.Sphere
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* com.jme3.scene.shape.Sphere$TextureMode
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* com.jme3.texture.Texture
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* com.jme3.texture.Texture$WrapMode
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*/
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package jme3.hello;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.state.AppState;
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import com.jme3.asset.TextureKey;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.font.BitmapText;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.InputListener;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.input.controls.Trigger;
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import com.jme3.material.Material;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.Control;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.texture.Texture;
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public class HelloPhysik
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extends SimpleApplication {
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private BulletAppState bulletAppState;
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Material wall_mat;
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Material stone_mat;
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Material floor_mat;
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private RigidBodyControl brick_phy;
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private static final Box box;
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private RigidBodyControl ball_phy;
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private static final Sphere sphere;
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private RigidBodyControl floor_phy;
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private static final Box floor;
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private static final float brickLength = 0.48f;
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private static final float brickWidth = 0.24f;
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private static final float brickHeight = 0.12f;
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private ActionListener actionListener = new ActionListener(){
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public void onAction(String name, boolean keyPressed, float tpf) {
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if (name.equals("shoot") && !keyPressed) {
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HelloPhysik.this.makeCannonBall();
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}
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}
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};
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public static void main(String[] args) {
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HelloPhysik app = new HelloPhysik();
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app.start();
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}
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public void simpleInitApp() {
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this.bulletAppState = new BulletAppState();
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this.stateManager.attach((AppState)this.bulletAppState);
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this.bulletAppState.getPhysicsSpace().enableDebug(this.assetManager);
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this.cam.setLocation(new Vector3f(0.0f, 4.0f, 6.0f));
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this.cam.lookAt(new Vector3f(2.0f, 2.0f, 0.0f), Vector3f.UNIT_Y);
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this.inputManager.addMapping("shoot", new Trigger[]{new MouseButtonTrigger(0)});
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this.inputManager.addListener((InputListener)this.actionListener, new String[]{"shoot"});
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this.initMaterials();
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this.initWall();
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this.initFloor();
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this.initCrossHairs();
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}
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public void initMaterials() {
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this.wall_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
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key.setGenerateMips(true);
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Texture tex = this.assetManager.loadTexture(key);
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this.wall_mat.setTexture("ColorMap", tex);
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this.stone_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
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key2.setGenerateMips(true);
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Texture tex2 = this.assetManager.loadTexture(key2);
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this.stone_mat.setTexture("ColorMap", tex2);
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this.floor_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
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key3.setGenerateMips(true);
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Texture tex3 = this.assetManager.loadTexture(key3);
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tex3.setWrap(Texture.WrapMode.Repeat);
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this.floor_mat.setTexture("ColorMap", tex3);
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}
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public void initFloor() {
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Geometry floor_geo = new Geometry("Floor", (Mesh)floor);
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floor_geo.setMaterial(this.floor_mat);
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floor_geo.setLocalTranslation(0.0f, -0.1f, 0.0f);
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this.rootNode.attachChild((Spatial)floor_geo);
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this.floor_phy = new RigidBodyControl(0.0f);
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floor_geo.addControl((Control)this.floor_phy);
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this.bulletAppState.getPhysicsSpace().add((Object)this.floor_phy);
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}
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public void initWall() {
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float startpt = 0.12f;
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float height = 0.0f;
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for (int j = 0; j < 15; ++j) {
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for (int i = 0; i < 6; ++i) {
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Vector3f vt = new Vector3f((float)i * 0.48f * 2.0f + startpt, 0.12f + height, 0.0f);
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this.makeBrick(vt);
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}
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startpt = -startpt;
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height += 0.24f;
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}
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}
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public void makeBrick(Vector3f loc) {
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Geometry brick_geo = new Geometry("brick", (Mesh)box);
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brick_geo.setMaterial(this.wall_mat);
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this.rootNode.attachChild((Spatial)brick_geo);
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brick_geo.setLocalTranslation(loc);
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this.brick_phy = new RigidBodyControl(2.0f);
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brick_geo.addControl((Control)this.brick_phy);
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this.bulletAppState.getPhysicsSpace().add((Object)this.brick_phy);
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}
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public void makeCannonBall() {
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Geometry ball_geo = new Geometry("cannon ball", (Mesh)sphere);
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ball_geo.setMaterial(this.stone_mat);
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this.rootNode.attachChild((Spatial)ball_geo);
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ball_geo.setLocalTranslation(this.cam.getLocation());
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this.ball_phy = new RigidBodyControl(10.0f);
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ball_geo.addControl((Control)this.ball_phy);
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this.bulletAppState.getPhysicsSpace().add((Object)this.ball_phy);
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this.ball_phy.setLinearVelocity(this.cam.getDirection().mult(25.0f));
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}
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protected void initCrossHairs() {
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this.guiNode.detachAllChildren();
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this.guiFont = this.assetManager.loadFont("Interface/Fonts/Default.fnt");
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BitmapText ch = new BitmapText(this.guiFont, false);
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ch.setSize((float)(this.guiFont.getCharSet().getRenderedSize() * 2));
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ch.setText("+");
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ch.setLocalTranslation((float)(this.settings.getWidth() / 2 - this.guiFont.getCharSet().getRenderedSize() / 3 * 2), (float)(this.settings.getHeight() / 2) + ch.getLineHeight() / 2.0f, 0.0f);
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this.guiNode.attachChild((Spatial)ch);
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}
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static {
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sphere = new Sphere(32, 32, 0.4f, true, false);
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sphere.setTextureMode(Sphere.TextureMode.Projected);
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box = new Box(Vector3f.ZERO, 0.48f, 0.12f, 0.24f);
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box.scaleTextureCoordinates(new Vector2f(1.0f, 0.5f));
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floor = new Box(Vector3f.ZERO, 10.0f, 0.1f, 5.0f);
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floor.scaleTextureCoordinates(new Vector2f(3.0f, 6.0f));
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}
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}
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