Add game source, converter pipeline, and web port

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2026-08-12 18:59:06 +02:00
parent 3e6635eac6
commit bd13ad67cc
97 changed files with 8781 additions and 0 deletions
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.app.state.AppState
* com.jme3.asset.TextureKey
* com.jme3.bullet.BulletAppState
* com.jme3.bullet.control.RigidBodyControl
* com.jme3.font.BitmapText
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.MouseButtonTrigger
* com.jme3.input.controls.Trigger
* com.jme3.material.Material
* com.jme3.math.Vector2f
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.control.Control
* com.jme3.scene.shape.Box
* com.jme3.scene.shape.Sphere
* com.jme3.scene.shape.Sphere$TextureMode
* com.jme3.texture.Texture
* com.jme3.texture.Texture$WrapMode
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.AppState;
import com.jme3.asset.TextureKey;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.font.BitmapText;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.material.Material;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.texture.Texture;
public class HelloPhysik
extends SimpleApplication {
private BulletAppState bulletAppState;
Material wall_mat;
Material stone_mat;
Material floor_mat;
private RigidBodyControl brick_phy;
private static final Box box;
private RigidBodyControl ball_phy;
private static final Sphere sphere;
private RigidBodyControl floor_phy;
private static final Box floor;
private static final float brickLength = 0.48f;
private static final float brickWidth = 0.24f;
private static final float brickHeight = 0.12f;
private ActionListener actionListener = new ActionListener(){
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("shoot") && !keyPressed) {
HelloPhysik.this.makeCannonBall();
}
}
};
public static void main(String[] args) {
HelloPhysik app = new HelloPhysik();
app.start();
}
public void simpleInitApp() {
this.bulletAppState = new BulletAppState();
this.stateManager.attach((AppState)this.bulletAppState);
this.bulletAppState.getPhysicsSpace().enableDebug(this.assetManager);
this.cam.setLocation(new Vector3f(0.0f, 4.0f, 6.0f));
this.cam.lookAt(new Vector3f(2.0f, 2.0f, 0.0f), Vector3f.UNIT_Y);
this.inputManager.addMapping("shoot", new Trigger[]{new MouseButtonTrigger(0)});
this.inputManager.addListener((InputListener)this.actionListener, new String[]{"shoot"});
this.initMaterials();
this.initWall();
this.initFloor();
this.initCrossHairs();
}
public void initMaterials() {
this.wall_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
key.setGenerateMips(true);
Texture tex = this.assetManager.loadTexture(key);
this.wall_mat.setTexture("ColorMap", tex);
this.stone_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = this.assetManager.loadTexture(key2);
this.stone_mat.setTexture("ColorMap", tex2);
this.floor_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
key3.setGenerateMips(true);
Texture tex3 = this.assetManager.loadTexture(key3);
tex3.setWrap(Texture.WrapMode.Repeat);
this.floor_mat.setTexture("ColorMap", tex3);
}
public void initFloor() {
Geometry floor_geo = new Geometry("Floor", (Mesh)floor);
floor_geo.setMaterial(this.floor_mat);
floor_geo.setLocalTranslation(0.0f, -0.1f, 0.0f);
this.rootNode.attachChild((Spatial)floor_geo);
this.floor_phy = new RigidBodyControl(0.0f);
floor_geo.addControl((Control)this.floor_phy);
this.bulletAppState.getPhysicsSpace().add((Object)this.floor_phy);
}
public void initWall() {
float startpt = 0.12f;
float height = 0.0f;
for (int j = 0; j < 15; ++j) {
for (int i = 0; i < 6; ++i) {
Vector3f vt = new Vector3f((float)i * 0.48f * 2.0f + startpt, 0.12f + height, 0.0f);
this.makeBrick(vt);
}
startpt = -startpt;
height += 0.24f;
}
}
public void makeBrick(Vector3f loc) {
Geometry brick_geo = new Geometry("brick", (Mesh)box);
brick_geo.setMaterial(this.wall_mat);
this.rootNode.attachChild((Spatial)brick_geo);
brick_geo.setLocalTranslation(loc);
this.brick_phy = new RigidBodyControl(2.0f);
brick_geo.addControl((Control)this.brick_phy);
this.bulletAppState.getPhysicsSpace().add((Object)this.brick_phy);
}
public void makeCannonBall() {
Geometry ball_geo = new Geometry("cannon ball", (Mesh)sphere);
ball_geo.setMaterial(this.stone_mat);
this.rootNode.attachChild((Spatial)ball_geo);
ball_geo.setLocalTranslation(this.cam.getLocation());
this.ball_phy = new RigidBodyControl(10.0f);
ball_geo.addControl((Control)this.ball_phy);
this.bulletAppState.getPhysicsSpace().add((Object)this.ball_phy);
this.ball_phy.setLinearVelocity(this.cam.getDirection().mult(25.0f));
}
protected void initCrossHairs() {
this.guiNode.detachAllChildren();
this.guiFont = this.assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText ch = new BitmapText(this.guiFont, false);
ch.setSize((float)(this.guiFont.getCharSet().getRenderedSize() * 2));
ch.setText("+");
ch.setLocalTranslation((float)(this.settings.getWidth() / 2 - this.guiFont.getCharSet().getRenderedSize() / 3 * 2), (float)(this.settings.getHeight() / 2) + ch.getLineHeight() / 2.0f, 0.0f);
this.guiNode.attachChild((Spatial)ch);
}
static {
sphere = new Sphere(32, 32, 0.4f, true, false);
sphere.setTextureMode(Sphere.TextureMode.Projected);
box = new Box(Vector3f.ZERO, 0.48f, 0.12f, 0.24f);
box.scaleTextureCoordinates(new Vector2f(1.0f, 0.5f));
floor = new Box(Vector3f.ZERO, 10.0f, 0.1f, 5.0f);
floor.scaleTextureCoordinates(new Vector2f(3.0f, 6.0f));
}
}