Add game source, converter pipeline, and web port

This commit is contained in:
2026-08-12 18:59:06 +02:00
parent 3e6635eac6
commit bd13ad67cc
97 changed files with 8781 additions and 0 deletions
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.AnalogListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.KeyTrigger
* com.jme3.input.controls.MouseAxisTrigger
* com.jme3.input.controls.MouseButtonTrigger
* com.jme3.input.controls.Trigger
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.material.Material
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseAxisTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
public class HelloInput
extends SimpleApplication {
protected Geometry player;
boolean isRunning = true;
private ActionListener actionListener = new ActionListener(){
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("Pause") && !keyPressed) {
HelloInput.this.isRunning = !HelloInput.this.isRunning;
}
}
};
private AnalogListener analogListener = new AnalogListener(){
public void onAnalog(String name, float value, float tpf) {
if (HelloInput.this.isRunning) {
Vector3f v;
if (name.equals("RotateLeft")) {
HelloInput.this.player.rotate(0.0f, value * HelloInput.this.speed, 0.0f);
}
if (name.equals("RotateRight")) {
HelloInput.this.player.rotate(0.0f, value * -HelloInput.this.speed, 0.0f);
}
if (name.equals("Right")) {
v = HelloInput.this.player.getLocalTranslation();
HelloInput.this.player.setLocalTranslation(v.x + value * HelloInput.this.speed, v.y, v.z);
}
if (name.equals("Left")) {
v = HelloInput.this.player.getLocalTranslation();
HelloInput.this.player.setLocalTranslation(v.x - value * HelloInput.this.speed, v.y, v.z);
}
if (name.equals("Up")) {
v = HelloInput.this.player.getLocalTranslation();
HelloInput.this.player.setLocalTranslation(v.x, v.y + value * HelloInput.this.speed, v.z);
}
if (name.equals("Down")) {
v = HelloInput.this.player.getLocalTranslation();
HelloInput.this.player.setLocalTranslation(v.x, v.y - value * HelloInput.this.speed, v.z);
}
} else {
System.out.println("Press P to unpause.");
}
}
};
public static void main(String[] args) {
HelloInput app = new HelloInput();
app.start();
}
public void simpleInitApp() {
Box b = new Box(Vector3f.ZERO, 1.0f, 1.0f, 1.0f);
this.player = new Geometry("Player", (Mesh)b);
Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.randomColor());
this.player.setMaterial(mat);
this.rootNode.attachChild((Spatial)this.player);
this.initKeys();
Spatial gameLevel = this.assetManager.loadModel("Scenes/main.j3o");
gameLevel.setLocalTranslation(0.0f, -5.2f, 0.0f);
gameLevel.setLocalScale(2.0f);
this.rootNode.attachChild(gameLevel);
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(-0.5f, -0.5f, -0.5f).normalizeLocal());
this.rootNode.addLight((Light)sun);
}
private void initKeys() {
this.inputManager.addMapping("Pause", new Trigger[]{new KeyTrigger(25)});
this.inputManager.addMapping("Left", new Trigger[]{new KeyTrigger(36)});
this.inputManager.addMapping("Right", new Trigger[]{new KeyTrigger(38)});
this.inputManager.addMapping("Up", new Trigger[]{new KeyTrigger(23), new MouseAxisTrigger(2, true)});
this.inputManager.addMapping("Down", new Trigger[]{new KeyTrigger(37), new MouseAxisTrigger(2, false)});
this.inputManager.addMapping("RotateLeft", new Trigger[]{new KeyTrigger(57), new MouseButtonTrigger(0)});
this.inputManager.addMapping("RotateRight", new Trigger[]{new MouseButtonTrigger(1)});
this.inputManager.addListener((InputListener)this.actionListener, new String[]{"Pause"});
this.inputManager.addListener((InputListener)this.analogListener, new String[]{"Left", "Right", "RotateLeft", "RotateRight", "Up", "Down"});
}
}