Add game source, converter pipeline, and web port

This commit is contained in:
2026-08-12 18:59:06 +02:00
parent 3e6635eac6
commit bd13ad67cc
97 changed files with 8781 additions and 0 deletions
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.font.BitmapText
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.material.Material
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
public class HelloAssets
extends SimpleApplication {
public static void main(String[] args) {
HelloAssets app = new HelloAssets();
app.start();
}
public void simpleInitApp() {
Spatial teapot = this.assetManager.loadModel("Models/Teapot/Teapot.obj");
Material mat_default = new Material(this.assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
teapot.setMaterial(mat_default);
this.rootNode.attachChild(teapot);
Box box = new Box(Vector3f.ZERO, 2.5f, 2.5f, 1.0f);
Geometry wall = new Geometry("Box", (Mesh)box);
Material mat_brick = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_brick.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
wall.setMaterial(mat_brick);
wall.setLocalTranslation(2.0f, -2.5f, 0.0f);
this.rootNode.attachChild((Spatial)wall);
this.guiNode.detachAllChildren();
this.guiFont = this.assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText helloText = new BitmapText(this.guiFont, false);
helloText.setSize((float)this.guiFont.getCharSet().getRenderedSize());
helloText.setText("Hello World");
helloText.setLocalTranslation(300.0f, helloText.getLineHeight(), 0.0f);
this.guiNode.attachChild((Spatial)helloText);
Spatial ninja = this.assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
ninja.scale(0.05f, 0.05f, 0.05f);
ninja.rotate(0.0f, -3.0f, 0.0f);
ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
this.rootNode.attachChild(ninja);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
this.rootNode.addLight((Light)sun);
Spatial gameLevel = this.assetManager.loadModel("Scenes/main.j3o");
gameLevel.setLocalTranslation(0.0f, -5.2f, 0.0f);
gameLevel.setLocalScale(2.0f);
this.rootNode.attachChild(gameLevel);
}
}