Add game source, converter pipeline, and web port
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/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.jme3.animation.AnimChannel
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* com.jme3.animation.AnimControl
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* com.jme3.animation.AnimEventListener
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* com.jme3.animation.LoopMode
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* com.jme3.app.SimpleApplication
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* com.jme3.input.controls.ActionListener
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* com.jme3.input.controls.InputListener
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* com.jme3.input.controls.KeyTrigger
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* com.jme3.input.controls.MouseButtonTrigger
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* com.jme3.input.controls.Trigger
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* com.jme3.light.DirectionalLight
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* com.jme3.light.Light
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* com.jme3.material.Material
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* com.jme3.math.ColorRGBA
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* com.jme3.math.Vector3f
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* com.jme3.scene.Node
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* com.jme3.scene.Spatial
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* com.jme3.scene.debug.SkeletonDebugger
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*/
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package jme3.hello;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimEventListener;
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import com.jme3.animation.LoopMode;
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import com.jme3.app.SimpleApplication;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.InputListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.input.controls.Trigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.Light;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.debug.SkeletonDebugger;
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public class HelloAnimation
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extends SimpleApplication
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implements AnimEventListener {
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private AnimChannel channel;
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private AnimControl control;
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Node player;
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private ActionListener actionListener = new ActionListener(){
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public void onAction(String name, boolean keyPressed, float tpf) {
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if (name.equals("Walk") && !keyPressed && !HelloAnimation.this.channel.getAnimationName().equals("Walk")) {
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HelloAnimation.this.channel.setAnim("Walk", 0.5f);
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HelloAnimation.this.channel.setLoopMode(LoopMode.Loop);
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}
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if (name.equals("Dodge") && !keyPressed && !HelloAnimation.this.channel.getAnimationName().equals("Push")) {
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HelloAnimation.this.channel.setAnim("push", 1.0f);
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HelloAnimation.this.channel.setLoopMode(LoopMode.DontLoop);
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}
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}
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};
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public static void main(String[] agrs) {
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HelloAnimation app = new HelloAnimation();
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app.start();
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}
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public void simpleInitApp() {
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this.viewPort.setBackgroundColor(ColorRGBA.LightGray);
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this.initKeys();
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -1.0f, -1.0f).normalizeLocal());
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this.rootNode.addLight((Light)dl);
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this.player = (Node)this.assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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this.player.setLocalScale(0.5f);
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this.rootNode.attachChild((Spatial)this.player);
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this.control = (AnimControl)this.player.getControl(AnimControl.class);
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this.control.addListener((AnimEventListener)this);
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this.channel = this.control.createChannel();
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this.channel.setAnim("stand");
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SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", this.control.getSkeleton());
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Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Green);
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mat.getAdditionalRenderState().setDepthTest(false);
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skeletonDebug.setMaterial(mat);
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this.player.attachChild((Spatial)skeletonDebug);
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}
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public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
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if (animName.equals("Walk")) {
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channel.setAnim("stand", 0.5f);
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channel.setLoopMode(LoopMode.DontLoop);
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channel.setSpeed(1.0f);
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}
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if (animName.equals("push")) {
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channel.setAnim("stand", 1.0f);
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channel.setLoopMode(LoopMode.DontLoop);
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channel.setSpeed(1.0f);
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}
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}
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public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
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}
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private void initKeys() {
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this.inputManager.addMapping("Walk", new Trigger[]{new KeyTrigger(57)});
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this.inputManager.addMapping("Dodge", new Trigger[]{new MouseButtonTrigger(0)});
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this.inputManager.addListener((InputListener)this.actionListener, new String[]{"Walk", "Dodge"});
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}
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}
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