Add game source, converter pipeline, and web port

This commit is contained in:
2026-08-12 18:59:06 +02:00
parent 3e6635eac6
commit bd13ad67cc
97 changed files with 8781 additions and 0 deletions
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.animation.AnimChannel
* com.jme3.animation.AnimControl
* com.jme3.animation.AnimEventListener
* com.jme3.animation.LoopMode
* com.jme3.app.SimpleApplication
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.KeyTrigger
* com.jme3.input.controls.MouseButtonTrigger
* com.jme3.input.controls.Trigger
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.material.Material
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.scene.Node
* com.jme3.scene.Spatial
* com.jme3.scene.debug.SkeletonDebugger
*/
package jme3.hello;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.app.SimpleApplication;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.debug.SkeletonDebugger;
public class HelloAnimation
extends SimpleApplication
implements AnimEventListener {
private AnimChannel channel;
private AnimControl control;
Node player;
private ActionListener actionListener = new ActionListener(){
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("Walk") && !keyPressed && !HelloAnimation.this.channel.getAnimationName().equals("Walk")) {
HelloAnimation.this.channel.setAnim("Walk", 0.5f);
HelloAnimation.this.channel.setLoopMode(LoopMode.Loop);
}
if (name.equals("Dodge") && !keyPressed && !HelloAnimation.this.channel.getAnimationName().equals("Push")) {
HelloAnimation.this.channel.setAnim("push", 1.0f);
HelloAnimation.this.channel.setLoopMode(LoopMode.DontLoop);
}
}
};
public static void main(String[] agrs) {
HelloAnimation app = new HelloAnimation();
app.start();
}
public void simpleInitApp() {
this.viewPort.setBackgroundColor(ColorRGBA.LightGray);
this.initKeys();
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -1.0f, -1.0f).normalizeLocal());
this.rootNode.addLight((Light)dl);
this.player = (Node)this.assetManager.loadModel("Models/Oto/Oto.mesh.xml");
this.player.setLocalScale(0.5f);
this.rootNode.attachChild((Spatial)this.player);
this.control = (AnimControl)this.player.getControl(AnimControl.class);
this.control.addListener((AnimEventListener)this);
this.channel = this.control.createChannel();
this.channel.setAnim("stand");
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", this.control.getSkeleton());
Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Green);
mat.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat);
this.player.attachChild((Spatial)skeletonDebug);
}
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
if (animName.equals("Walk")) {
channel.setAnim("stand", 0.5f);
channel.setLoopMode(LoopMode.DontLoop);
channel.setSpeed(1.0f);
}
if (animName.equals("push")) {
channel.setAnim("stand", 1.0f);
channel.setLoopMode(LoopMode.DontLoop);
channel.setSpeed(1.0f);
}
}
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
}
private void initKeys() {
this.inputManager.addMapping("Walk", new Trigger[]{new KeyTrigger(57)});
this.inputManager.addMapping("Dodge", new Trigger[]{new MouseButtonTrigger(0)});
this.inputManager.addListener((InputListener)this.actionListener, new String[]{"Walk", "Dodge"});
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.font.BitmapText
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.material.Material
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
public class HelloAssets
extends SimpleApplication {
public static void main(String[] args) {
HelloAssets app = new HelloAssets();
app.start();
}
public void simpleInitApp() {
Spatial teapot = this.assetManager.loadModel("Models/Teapot/Teapot.obj");
Material mat_default = new Material(this.assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
teapot.setMaterial(mat_default);
this.rootNode.attachChild(teapot);
Box box = new Box(Vector3f.ZERO, 2.5f, 2.5f, 1.0f);
Geometry wall = new Geometry("Box", (Mesh)box);
Material mat_brick = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_brick.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
wall.setMaterial(mat_brick);
wall.setLocalTranslation(2.0f, -2.5f, 0.0f);
this.rootNode.attachChild((Spatial)wall);
this.guiNode.detachAllChildren();
this.guiFont = this.assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText helloText = new BitmapText(this.guiFont, false);
helloText.setSize((float)this.guiFont.getCharSet().getRenderedSize());
helloText.setText("Hello World");
helloText.setLocalTranslation(300.0f, helloText.getLineHeight(), 0.0f);
this.guiNode.attachChild((Spatial)helloText);
Spatial ninja = this.assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
ninja.scale(0.05f, 0.05f, 0.05f);
ninja.rotate(0.0f, -3.0f, 0.0f);
ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
this.rootNode.attachChild(ninja);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
this.rootNode.addLight((Light)sun);
Spatial gameLevel = this.assetManager.loadModel("Scenes/main.j3o");
gameLevel.setLocalTranslation(0.0f, -5.2f, 0.0f);
gameLevel.setLocalScale(2.0f);
this.rootNode.attachChild(gameLevel);
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.audio.AudioNode
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.MouseButtonTrigger
* com.jme3.input.controls.Trigger
* com.jme3.material.Material
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
public class HelloAudio
extends SimpleApplication {
private AudioNode audio_gun;
private AudioNode audio_nature;
private Geometry player;
private ActionListener actionListener = new ActionListener(){
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("Shoot") && !keyPressed) {
HelloAudio.this.audio_gun.playInstance();
}
}
};
public static void main(String[] args) {
HelloAudio app = new HelloAudio();
app.start();
}
public void simpleInitApp() {
this.flyCam.setMoveSpeed(40.0f);
Box box1 = new Box(Vector3f.ZERO, 1.0f, 1.0f, 1.0f);
this.player = new Geometry("Player", (Mesh)box1);
Material mat1 = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Blue);
this.player.setMaterial(mat1);
this.rootNode.attachChild((Spatial)this.player);
this.initKeys();
this.initAudio();
}
public void initAudio() {
this.audio_gun = new AudioNode(this.assetManager, "Sound/Effects/Gun.wav", false);
this.audio_gun.setLooping(false);
this.audio_gun.setVolume(2.0f);
this.rootNode.attachChild((Spatial)this.audio_gun);
this.audio_nature = new AudioNode(this.assetManager, "Sound/Environment/Nature.ogg", false);
this.audio_nature.setLooping(true);
this.audio_nature.setPositional(false);
this.audio_nature.setLocalTranslation(Vector3f.ZERO.clone());
this.audio_nature.setVolume(3.0f);
this.rootNode.attachChild((Spatial)this.audio_nature);
this.audio_nature.play();
}
private void initKeys() {
this.inputManager.addMapping("Shoot", new Trigger[]{new MouseButtonTrigger(0)});
this.inputManager.addListener((InputListener)this.actionListener, new String[]{"Shoot"});
}
public void simpleUpdate(float tpf) {
this.listener.setLocation(this.cam.getLocation());
this.listener.setRotation(this.cam.getRotation());
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.app.state.AppState
* com.jme3.asset.plugins.ZipLocator
* com.jme3.bullet.BulletAppState
* com.jme3.bullet.collision.shapes.CapsuleCollisionShape
* com.jme3.bullet.collision.shapes.CollisionShape
* com.jme3.bullet.control.CharacterControl
* com.jme3.bullet.control.RigidBodyControl
* com.jme3.bullet.util.CollisionShapeFactory
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.KeyTrigger
* com.jme3.input.controls.Trigger
* com.jme3.light.AmbientLight
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.scene.Node
* com.jme3.scene.Spatial
* com.jme3.scene.control.Control
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.AppState;
import com.jme3.asset.plugins.ZipLocator;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.util.CollisionShapeFactory;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
public class HelloCollision
extends SimpleApplication
implements ActionListener {
private Spatial sceneModel;
private BulletAppState bulletAppState;
private RigidBodyControl landscape;
private CharacterControl player;
private Vector3f walkDirection = new Vector3f();
private boolean left = false;
private boolean right = false;
private boolean up = false;
private boolean down = false;
public static void main(String[] args) {
HelloCollision app = new HelloCollision();
app.start();
}
public void simpleInitApp() {
this.bulletAppState = new BulletAppState();
this.stateManager.attach((AppState)this.bulletAppState);
this.bulletAppState.getPhysicsSpace().enableDebug(this.assetManager);
this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1.0f, 1.0f));
this.flyCam.setMoveSpeed(100.0f);
this.setUpKeys();
this.setUpLight();
this.assetManager.registerLocator("town.zip", ZipLocator.class);
this.sceneModel = this.assetManager.loadModel("main.scene");
this.sceneModel.setLocalScale(2.0f);
CollisionShape sceneShape = CollisionShapeFactory.createMeshShape((Spatial)((Node)this.sceneModel));
this.landscape = new RigidBodyControl(sceneShape, 0.0f);
this.sceneModel.addControl((Control)this.landscape);
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1.5f, 6.0f, 1);
this.player = new CharacterControl((CollisionShape)capsuleShape, 0.5f);
this.player.setJumpSpeed(20.0f);
this.player.setFallSpeed(30.0f);
this.player.setGravity(30.0f);
this.player.setPhysicsLocation(new Vector3f(0.0f, 10.0f, 0.0f));
this.rootNode.attachChild(this.sceneModel);
this.bulletAppState.getPhysicsSpace().add((Object)this.landscape);
this.bulletAppState.getPhysicsSpace().add((Object)this.player);
}
private void setUpLight() {
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(1.3f));
this.rootNode.addLight((Light)al);
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.White);
dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal());
this.rootNode.addLight((Light)dl);
}
private void setUpKeys() {
this.inputManager.addMapping("Left", new Trigger[]{new KeyTrigger(30)});
this.inputManager.addMapping("Right", new Trigger[]{new KeyTrigger(32)});
this.inputManager.addMapping("Up", new Trigger[]{new KeyTrigger(17)});
this.inputManager.addMapping("Down", new Trigger[]{new KeyTrigger(31)});
this.inputManager.addMapping("Jump", new Trigger[]{new KeyTrigger(57)});
this.inputManager.addListener((InputListener)this, new String[]{"Left"});
this.inputManager.addListener((InputListener)this, new String[]{"Right"});
this.inputManager.addListener((InputListener)this, new String[]{"Up"});
this.inputManager.addListener((InputListener)this, new String[]{"Down"});
this.inputManager.addListener((InputListener)this, new String[]{"Jump"});
}
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("Left")) {
this.left = value;
} else if (binding.equals("Right")) {
this.right = value;
} else if (binding.equals("Up")) {
this.up = value;
} else if (binding.equals("Down")) {
this.down = value;
} else if (binding.equals("Jump")) {
this.player.jump();
}
}
public void simpleUpdate(float tpf) {
Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
this.walkDirection.set(0.0f, 0.0f, 0.0f);
if (this.left) {
this.walkDirection.addLocal(camLeft);
}
if (this.right) {
this.walkDirection.addLocal(camLeft.negate());
}
if (this.up) {
this.walkDirection.addLocal(camDir);
}
if (this.down) {
this.walkDirection.addLocal(camDir.negate());
}
this.player.setWalkDirection(this.walkDirection);
this.cam.setLocation(this.player.getPhysicsLocation());
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.effect.ParticleEmitter
* com.jme3.effect.ParticleMesh$Type
* com.jme3.material.Material
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.scene.Spatial
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
public class HelloEffects
extends SimpleApplication {
public static void main(String[] args) {
HelloEffects app = new HelloEffects();
app.start();
}
public void simpleInitApp() {
ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(this.assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", this.assetManager.loadTexture("Effects/Explosion/flame.png"));
fire.setMaterial(mat_red);
fire.setImagesX(2);
fire.setImagesY(2);
fire.setEndColor(ColorRGBA.Cyan);
fire.setStartColor(ColorRGBA.Blue);
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, -2.0f, 0.0f));
fire.setStartSize(0.1f);
fire.setEndSize(1.5f);
fire.setGravity(0.0f, 1.0f, 0.0f);
fire.setLowLife(1.0f);
fire.setHighLife(3.0f);
fire.getParticleInfluencer().setVelocityVariation(0.3f);
this.rootNode.attachChild((Spatial)fire);
ParticleEmitter debris = new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 10);
Material debris_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Particle.j3md");
debris_mat.setTexture("Texture", this.assetManager.loadTexture("Effects/Explosion/Debris.png"));
debris.setMaterial(debris_mat);
debris.setImagesX(3);
debris.setImagesY(3);
debris.setRotateSpeed(4.0f);
debris.setSelectRandomImage(true);
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 4.0f, 0.0f));
debris.setStartColor(ColorRGBA.White);
debris.setGravity(0.0f, 6.0f, 0.0f);
debris.getParticleInfluencer().setVelocityVariation(0.6f);
this.rootNode.attachChild((Spatial)debris);
debris.emitAllParticles();
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.AnalogListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.KeyTrigger
* com.jme3.input.controls.MouseAxisTrigger
* com.jme3.input.controls.MouseButtonTrigger
* com.jme3.input.controls.Trigger
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.material.Material
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseAxisTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
public class HelloInput
extends SimpleApplication {
protected Geometry player;
boolean isRunning = true;
private ActionListener actionListener = new ActionListener(){
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("Pause") && !keyPressed) {
HelloInput.this.isRunning = !HelloInput.this.isRunning;
}
}
};
private AnalogListener analogListener = new AnalogListener(){
public void onAnalog(String name, float value, float tpf) {
if (HelloInput.this.isRunning) {
Vector3f v;
if (name.equals("RotateLeft")) {
HelloInput.this.player.rotate(0.0f, value * HelloInput.this.speed, 0.0f);
}
if (name.equals("RotateRight")) {
HelloInput.this.player.rotate(0.0f, value * -HelloInput.this.speed, 0.0f);
}
if (name.equals("Right")) {
v = HelloInput.this.player.getLocalTranslation();
HelloInput.this.player.setLocalTranslation(v.x + value * HelloInput.this.speed, v.y, v.z);
}
if (name.equals("Left")) {
v = HelloInput.this.player.getLocalTranslation();
HelloInput.this.player.setLocalTranslation(v.x - value * HelloInput.this.speed, v.y, v.z);
}
if (name.equals("Up")) {
v = HelloInput.this.player.getLocalTranslation();
HelloInput.this.player.setLocalTranslation(v.x, v.y + value * HelloInput.this.speed, v.z);
}
if (name.equals("Down")) {
v = HelloInput.this.player.getLocalTranslation();
HelloInput.this.player.setLocalTranslation(v.x, v.y - value * HelloInput.this.speed, v.z);
}
} else {
System.out.println("Press P to unpause.");
}
}
};
public static void main(String[] args) {
HelloInput app = new HelloInput();
app.start();
}
public void simpleInitApp() {
Box b = new Box(Vector3f.ZERO, 1.0f, 1.0f, 1.0f);
this.player = new Geometry("Player", (Mesh)b);
Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.randomColor());
this.player.setMaterial(mat);
this.rootNode.attachChild((Spatial)this.player);
this.initKeys();
Spatial gameLevel = this.assetManager.loadModel("Scenes/main.j3o");
gameLevel.setLocalTranslation(0.0f, -5.2f, 0.0f);
gameLevel.setLocalScale(2.0f);
this.rootNode.attachChild(gameLevel);
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(-0.5f, -0.5f, -0.5f).normalizeLocal());
this.rootNode.addLight((Light)sun);
}
private void initKeys() {
this.inputManager.addMapping("Pause", new Trigger[]{new KeyTrigger(25)});
this.inputManager.addMapping("Left", new Trigger[]{new KeyTrigger(36)});
this.inputManager.addMapping("Right", new Trigger[]{new KeyTrigger(38)});
this.inputManager.addMapping("Up", new Trigger[]{new KeyTrigger(23), new MouseAxisTrigger(2, true)});
this.inputManager.addMapping("Down", new Trigger[]{new KeyTrigger(37), new MouseAxisTrigger(2, false)});
this.inputManager.addMapping("RotateLeft", new Trigger[]{new KeyTrigger(57), new MouseButtonTrigger(0)});
this.inputManager.addMapping("RotateRight", new Trigger[]{new MouseButtonTrigger(1)});
this.inputManager.addListener((InputListener)this.actionListener, new String[]{"Pause"});
this.inputManager.addListener((InputListener)this.analogListener, new String[]{"Left", "Right", "RotateLeft", "RotateRight", "Up", "Down"});
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.material.Material
* com.jme3.material.RenderState$BlendMode
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.renderer.queue.RenderQueue$Bucket
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
* com.jme3.scene.shape.Sphere
* com.jme3.scene.shape.Sphere$TextureMode
* com.jme3.util.TangentBinormalGenerator
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.util.TangentBinormalGenerator;
public class HelloMaterial
extends SimpleApplication {
public static void main(String[] args) {
HelloMaterial app = new HelloMaterial();
app.start();
}
public void simpleInitApp() {
Box boxshape3 = new Box(new Vector3f(0.0f, 0.0f, 0.0f), 1.0f, 1.0f, 0.01f);
Geometry window_frame = new Geometry("window frame", (Mesh)boxshape3);
Material mat_tt = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_tt.setTexture("ColorMap", this.assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
mat_tt.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
window_frame.setMaterial(mat_tt);
window_frame.setQueueBucket(RenderQueue.Bucket.Transparent);
this.rootNode.attachChild((Spatial)window_frame);
Box boxshape4 = new Box(new Vector3f(3.0f, -1.0f, 0.0f), 1.0f, 1.0f, 1.0f);
Geometry cube_leak = new Geometry("Leak-through color cube", (Mesh)boxshape4);
cube_leak.setMaterial(this.assetManager.loadMaterial("Materials/LeakThrough.j3m"));
this.rootNode.attachChild((Spatial)cube_leak);
Sphere rock = new Sphere(32, 32, 2.0f);
Geometry shiny_rock = new Geometry("Shiny rock", (Mesh)rock);
rock.setTextureMode(Sphere.TextureMode.Projected);
TangentBinormalGenerator.generate((Mesh)rock);
Material mat_lit = new Material(this.assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat_lit.setTexture("DiffuseMap", this.assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"));
mat_lit.setTexture("NormalMap", this.assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png"));
mat_lit.setBoolean("UseMaterialColors", true);
mat_lit.setColor("Specular", ColorRGBA.White);
mat_lit.setColor("Diffuse", ColorRGBA.White);
mat_lit.setFloat("Shininess", 127.0f);
shiny_rock.setMaterial(mat_lit);
shiny_rock.setLocalTranslation(0.0f, 2.0f, -2.0f);
shiny_rock.rotate(1.6f, 0.0f, 0.0f);
this.rootNode.attachChild((Spatial)shiny_rock);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(1.0f, 0.0f, -2.0f).normalizeLocal());
sun.setColor(ColorRGBA.White);
this.rootNode.addLight((Light)sun);
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.app.state.AppState
* com.jme3.asset.TextureKey
* com.jme3.bullet.BulletAppState
* com.jme3.bullet.control.RigidBodyControl
* com.jme3.font.BitmapText
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.MouseButtonTrigger
* com.jme3.input.controls.Trigger
* com.jme3.material.Material
* com.jme3.math.Vector2f
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.control.Control
* com.jme3.scene.shape.Box
* com.jme3.scene.shape.Sphere
* com.jme3.scene.shape.Sphere$TextureMode
* com.jme3.texture.Texture
* com.jme3.texture.Texture$WrapMode
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.AppState;
import com.jme3.asset.TextureKey;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.font.BitmapText;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.material.Material;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.texture.Texture;
public class HelloPhysik
extends SimpleApplication {
private BulletAppState bulletAppState;
Material wall_mat;
Material stone_mat;
Material floor_mat;
private RigidBodyControl brick_phy;
private static final Box box;
private RigidBodyControl ball_phy;
private static final Sphere sphere;
private RigidBodyControl floor_phy;
private static final Box floor;
private static final float brickLength = 0.48f;
private static final float brickWidth = 0.24f;
private static final float brickHeight = 0.12f;
private ActionListener actionListener = new ActionListener(){
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("shoot") && !keyPressed) {
HelloPhysik.this.makeCannonBall();
}
}
};
public static void main(String[] args) {
HelloPhysik app = new HelloPhysik();
app.start();
}
public void simpleInitApp() {
this.bulletAppState = new BulletAppState();
this.stateManager.attach((AppState)this.bulletAppState);
this.bulletAppState.getPhysicsSpace().enableDebug(this.assetManager);
this.cam.setLocation(new Vector3f(0.0f, 4.0f, 6.0f));
this.cam.lookAt(new Vector3f(2.0f, 2.0f, 0.0f), Vector3f.UNIT_Y);
this.inputManager.addMapping("shoot", new Trigger[]{new MouseButtonTrigger(0)});
this.inputManager.addListener((InputListener)this.actionListener, new String[]{"shoot"});
this.initMaterials();
this.initWall();
this.initFloor();
this.initCrossHairs();
}
public void initMaterials() {
this.wall_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
key.setGenerateMips(true);
Texture tex = this.assetManager.loadTexture(key);
this.wall_mat.setTexture("ColorMap", tex);
this.stone_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = this.assetManager.loadTexture(key2);
this.stone_mat.setTexture("ColorMap", tex2);
this.floor_mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
key3.setGenerateMips(true);
Texture tex3 = this.assetManager.loadTexture(key3);
tex3.setWrap(Texture.WrapMode.Repeat);
this.floor_mat.setTexture("ColorMap", tex3);
}
public void initFloor() {
Geometry floor_geo = new Geometry("Floor", (Mesh)floor);
floor_geo.setMaterial(this.floor_mat);
floor_geo.setLocalTranslation(0.0f, -0.1f, 0.0f);
this.rootNode.attachChild((Spatial)floor_geo);
this.floor_phy = new RigidBodyControl(0.0f);
floor_geo.addControl((Control)this.floor_phy);
this.bulletAppState.getPhysicsSpace().add((Object)this.floor_phy);
}
public void initWall() {
float startpt = 0.12f;
float height = 0.0f;
for (int j = 0; j < 15; ++j) {
for (int i = 0; i < 6; ++i) {
Vector3f vt = new Vector3f((float)i * 0.48f * 2.0f + startpt, 0.12f + height, 0.0f);
this.makeBrick(vt);
}
startpt = -startpt;
height += 0.24f;
}
}
public void makeBrick(Vector3f loc) {
Geometry brick_geo = new Geometry("brick", (Mesh)box);
brick_geo.setMaterial(this.wall_mat);
this.rootNode.attachChild((Spatial)brick_geo);
brick_geo.setLocalTranslation(loc);
this.brick_phy = new RigidBodyControl(2.0f);
brick_geo.addControl((Control)this.brick_phy);
this.bulletAppState.getPhysicsSpace().add((Object)this.brick_phy);
}
public void makeCannonBall() {
Geometry ball_geo = new Geometry("cannon ball", (Mesh)sphere);
ball_geo.setMaterial(this.stone_mat);
this.rootNode.attachChild((Spatial)ball_geo);
ball_geo.setLocalTranslation(this.cam.getLocation());
this.ball_phy = new RigidBodyControl(10.0f);
ball_geo.addControl((Control)this.ball_phy);
this.bulletAppState.getPhysicsSpace().add((Object)this.ball_phy);
this.ball_phy.setLinearVelocity(this.cam.getDirection().mult(25.0f));
}
protected void initCrossHairs() {
this.guiNode.detachAllChildren();
this.guiFont = this.assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText ch = new BitmapText(this.guiFont, false);
ch.setSize((float)(this.guiFont.getCharSet().getRenderedSize() * 2));
ch.setText("+");
ch.setLocalTranslation((float)(this.settings.getWidth() / 2 - this.guiFont.getCharSet().getRenderedSize() / 3 * 2), (float)(this.settings.getHeight() / 2) + ch.getLineHeight() / 2.0f, 0.0f);
this.guiNode.attachChild((Spatial)ch);
}
static {
sphere = new Sphere(32, 32, 0.4f, true, false);
sphere.setTextureMode(Sphere.TextureMode.Projected);
box = new Box(Vector3f.ZERO, 0.48f, 0.12f, 0.24f);
box.scaleTextureCoordinates(new Vector2f(1.0f, 0.5f));
floor = new Box(Vector3f.ZERO, 10.0f, 0.1f, 5.0f);
floor.scaleTextureCoordinates(new Vector2f(3.0f, 6.0f));
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.collision.Collidable
* com.jme3.collision.CollisionResult
* com.jme3.collision.CollisionResults
* com.jme3.effect.ParticleEmitter
* com.jme3.effect.ParticleMesh$Type
* com.jme3.font.BitmapText
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.KeyTrigger
* com.jme3.input.controls.MouseButtonTrigger
* com.jme3.input.controls.Trigger
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.material.Material
* com.jme3.math.ColorRGBA
* com.jme3.math.Ray
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Node
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.collision.Collidable;
import com.jme3.collision.CollisionResult;
import com.jme3.collision.CollisionResults;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.font.BitmapText;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Ray;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
public class HelloPicking
extends SimpleApplication {
Node shootables;
Node inventory;
boolean pickedUp;
Geometry mark;
private ActionListener actionListener = new ActionListener(){
public void onAction(String name, boolean keyPressed, float tpf) {
Ray ray;
CollisionResults results;
if (name.equals("Shoot") && !keyPressed) {
results = new CollisionResults();
ray = new Ray(HelloPicking.this.cam.getLocation(), HelloPicking.this.cam.getDirection());
HelloPicking.this.shootables.collideWith((Collidable)ray, results);
System.out.println("----- Collisions?" + results.size() + "-----");
for (int i = 0; i < results.size(); ++i) {
float dist = results.getCollision(i).getDistance();
Vector3f pt = results.getCollision(i).getContactPoint();
String hit = results.getCollision(i).getGeometry().getName();
System.out.println("* Collision #" + i);
System.out.println(" You shot " + hit + "at" + pt + "," + dist + "wu away.");
}
if (results.size() > 0) {
CollisionResult closest = results.getClosestCollision();
HelloPicking.this.mark.setLocalTranslation(closest.getContactPoint());
Geometry geo = closest.getGeometry();
Boolean isModel = (Boolean)geo.getUserData("isModel");
if (isModel != null && !isModel.booleanValue()) {
Material mat = new Material(HelloPicking.this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.randomColor());
geo.setMaterial(mat);
}
HelloPicking.this.rootNode.attachChild((Spatial)HelloPicking.this.mark);
} else {
HelloPicking.this.rootNode.detachChild((Spatial)HelloPicking.this.mark);
}
}
if (name.equals("Inventar") && !keyPressed) {
results = new CollisionResults();
ray = new Ray(HelloPicking.this.cam.getLocation(), HelloPicking.this.cam.getDirection());
HelloPicking.this.shootables.collideWith((Collidable)ray, results);
if (results.size() > 0) {
CollisionResult closest = results.getClosestCollision();
Geometry inv = closest.getGeometry();
if (!HelloPicking.this.pickedUp) {
HelloPicking.this.pickedUp = true;
HelloPicking.this.shootables.detachChild((Spatial)inv);
inv.setLocalScale(100.0f);
HelloPicking.this.inventory.attachChild((Spatial)inv);
} else {
HelloPicking.this.pickedUp = false;
Geometry box = (Geometry)HelloPicking.this.inventory.getChild(0);
box.setLocalScale(1.0f);
box.setLocalTranslation(closest.getContactPoint());
HelloPicking.this.inventory.detachChild((Spatial)box);
HelloPicking.this.shootables.attachChild((Spatial)box);
}
}
}
}
};
public static void main(String[] args) {
HelloPicking app = new HelloPicking();
app.start();
}
public void simpleInitApp() {
this.initCrossHairs();
this.initKeys();
this.initMark();
Spatial model = this.assetManager.loadModel("Models/Oto/Oto.mesh.xml");
model.setLocalTranslation(new Vector3f(1.0f, 2.0f, -3.0f));
model.setUserData("isModel", (Object)new Boolean(true));
model.setLocalScale(0.5f);
DirectionalLight light = new DirectionalLight();
light.setDirection(new Vector3f(-0.1f, -1.0f, -1.0f).normalizeLocal());
this.rootNode.addLight((Light)light);
this.shootables = new Node("Shootables");
this.inventory = new Node("Inventar");
this.guiNode.attachChild((Spatial)this.inventory);
this.rootNode.attachChild((Spatial)this.shootables);
this.shootables.attachChild((Spatial)this.makeCube("a Dragon", -2.0f, 0.0f, 1.0f));
this.shootables.attachChild((Spatial)this.makeCube("a tin can", 1.0f, -2.0f, 0.0f));
this.shootables.attachChild((Spatial)this.makeCube("the Sheriff", 0.0f, 1.0f, -2.0f));
this.shootables.attachChild((Spatial)this.makeCube("the Deputy", 1.0f, 0.0f, -4.0f));
this.shootables.attachChild((Spatial)this.makeFloor());
this.shootables.attachChild(model);
}
private void initKeys() {
this.inputManager.addMapping("Shoot", new Trigger[]{new KeyTrigger(57), new MouseButtonTrigger(0)});
this.inputManager.addMapping("Inventar", new Trigger[]{new MouseButtonTrigger(1)});
this.inputManager.addListener((InputListener)this.actionListener, new String[]{"Shoot", "Inventar"});
}
protected Geometry makeCube(String name, float x, float y, float z) {
Box box = new Box(new Vector3f(x, y, z), 1.0f, 1.0f, 1.0f);
Geometry cube = new Geometry(name, (Mesh)box);
cube.setUserData("isModel", (Object)new Boolean(false));
Material mat1 = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.randomColor());
cube.setMaterial(mat1);
return cube;
}
protected Geometry makeFloor() {
Box box = new Box(new Vector3f(0.0f, -4.0f, -5.0f), 15.0f, 0.2f, 15.0f);
Geometry floor = new Geometry("the Floor", (Mesh)box);
Material mat1 = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.LightGray);
floor.setMaterial(mat1);
return floor;
}
protected void initMark() {
ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(this.assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", this.assetManager.loadTexture("Effects/Explosion/flame.png"));
fire.setMaterial(mat_red);
fire.setImagesX(2);
fire.setImagesY(2);
fire.setEndColor(new ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f));
fire.setStartColor(new ColorRGBA(1.0f, 1.0f, 0.0f, 0.5f));
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 2.0f, 0.0f));
fire.setStartSize(1.5f);
fire.setEndSize(0.1f);
fire.setGravity(0.0f, 0.0f, 0.0f);
fire.setLowLife(1.0f);
fire.setHighLife(3.0f);
fire.getParticleInfluencer().setVelocityVariation(0.3f);
this.mark = fire;
}
protected void initCrossHairs() {
this.guiNode.detachAllChildren();
this.guiFont = this.assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText ch = new BitmapText(this.guiFont, false);
ch.setSize((float)(this.guiFont.getCharSet().getRenderedSize() * 2));
ch.setText("+");
ch.setLocalTranslation((float)(this.settings.getWidth() / 2 - this.guiFont.getCharSet().getRenderedSize() / 3 * 2), (float)(this.settings.getHeight() / 2) + ch.getLineHeight() / 2.0f, 0.0f);
this.guiNode.attachChild((Spatial)ch);
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.material.Material
* com.jme3.scene.Spatial
* com.jme3.scene.control.Control
* com.jme3.terrain.Terrain
* com.jme3.terrain.geomipmap.TerrainLodControl
* com.jme3.terrain.geomipmap.TerrainQuad
* com.jme3.terrain.heightmap.ImageBasedHeightMap
* com.jme3.texture.Texture
* com.jme3.texture.Texture$WrapMode
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.terrain.Terrain;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
import com.jme3.texture.Texture;
public class HelloTerrain
extends SimpleApplication {
private TerrainQuad terrain;
Material mat_terrain;
public static void main(String[] agrs) {
HelloTerrain app = new HelloTerrain();
app.start();
}
public void simpleInitApp() {
this.flyCam.setMoveSpeed(50.0f);
this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
this.mat_terrain.setTexture("Alpha", this.assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(Texture.WrapMode.Repeat);
this.mat_terrain.setTexture("Tex1", grass);
this.mat_terrain.setFloat("Tex1Scale", 64.0f);
Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(Texture.WrapMode.Repeat);
this.mat_terrain.setTexture("Tex2", dirt);
this.mat_terrain.setFloat("Tex2Scale", 32.0f);
Texture rock = this.assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(Texture.WrapMode.Repeat);
this.mat_terrain.setTexture("Tex3", rock);
this.mat_terrain.setFloat("Tex3Scale", 128.0f);
ImageBasedHeightMap heightmap = null;
Texture heightMapImage = this.assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
heightmap.load();
int patchSize = 65;
this.terrain = new TerrainQuad("My terrain", patchSize, 513, heightmap.getHeightMap());
this.terrain.setMaterial(this.mat_terrain);
this.terrain.setLocalTranslation(0.0f, -100.0f, 0.0f);
this.terrain.setLocalScale(2.0f, 1.0f, 2.0f);
this.rootNode.attachChild((Spatial)this.terrain);
TerrainLodControl control = new TerrainLodControl((Terrain)this.terrain, this.getCamera());
this.terrain.addControl((Control)control);
}
}
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/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.material.Material
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Node
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
public class HelloWorld
extends SimpleApplication {
public static void main(String[] args) {
HelloWorld app = new HelloWorld();
app.start();
}
public void simpleInitApp() {
Box box1 = new Box(Vector3f.ZERO, 1.0f, 1.0f, 1.0f);
Geometry blue = new Geometry("Box", (Mesh)box1);
Material mat1 = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Blue);
blue.setMaterial(mat1);
blue.move(1.0f, -1.0f, 1.0f);
Box box2 = new Box(Vector3f.ZERO, 1.0f, 1.0f, 1.0f);
Geometry red = new Geometry("Box", (Mesh)box2);
Material mat2 = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setColor("Color", ColorRGBA.Red);
red.setMaterial(mat2);
red.move(1.0f, 3.0f, 4.0f);
Node pivot = new Node("pivot");
this.rootNode.attachChild((Spatial)pivot);
pivot.attachChild((Spatial)blue);
pivot.attachChild((Spatial)red);
}
}
+48
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@@ -0,0 +1,48 @@
/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.material.Material
* com.jme3.math.ColorRGBA
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Box
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
public class SimpleLoop
extends SimpleApplication {
protected Geometry player;
protected Geometry box2;
boolean shrink;
public static void main(String[] args) {
SimpleLoop app = new SimpleLoop();
app.start();
}
public void simpleInitApp() {
Box b = new Box(Vector3f.ZERO, 1.0f, 1.0f, 1.0f);
this.player = new Geometry("blue cube", (Mesh)b);
Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Yellow);
this.player.setMaterial(mat);
this.rootNode.attachChild((Spatial)this.player);
}
public void simpleUpdate(float tpf) {
this.player.rotate(-2.0f * tpf, 0.0f, -2.0f * tpf);
}
}
+522
View File
@@ -0,0 +1,522 @@
/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.animation.AnimChannel
* com.jme3.animation.AnimControl
* com.jme3.animation.AnimEventListener
* com.jme3.animation.LoopMode
* com.jme3.app.Application
* com.jme3.app.SimpleApplication
* com.jme3.app.state.AppState
* com.jme3.audio.AudioNode
* com.jme3.bullet.BulletAppState
* com.jme3.bullet.collision.PhysicsCollisionEvent
* com.jme3.bullet.collision.PhysicsCollisionListener
* com.jme3.bullet.control.RigidBodyControl
* com.jme3.collision.Collidable
* com.jme3.collision.CollisionResults
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.AnalogListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.KeyTrigger
* com.jme3.input.controls.MouseButtonTrigger
* com.jme3.input.controls.Trigger
* com.jme3.light.AmbientLight
* com.jme3.light.Light
* com.jme3.math.ColorRGBA
* com.jme3.math.Ray
* com.jme3.math.Vector2f
* com.jme3.math.Vector3f
* com.jme3.post.Filter
* com.jme3.post.FilterPostProcessor
* com.jme3.post.SceneProcessor
* com.jme3.post.filters.CartoonEdgeFilter
* com.jme3.renderer.Caps
* com.jme3.renderer.queue.RenderQueue$ShadowMode
* com.jme3.scene.Spatial
* com.jme3.scene.control.Control
* com.jme3.shadow.DirectionalLightShadowFilter
* com.jme3.shadow.DirectionalLightShadowRenderer
* tonegod.gui.controls.extras.Indicator
* tonegod.gui.controls.extras.Indicator$Orientation
* tonegod.gui.controls.text.Label
* tonegod.gui.core.Element
* tonegod.gui.core.Screen
* tonegod.gui.effects.Effect
* tonegod.gui.effects.Effect$EffectEvent
* tonegod.gui.effects.Effect$EffectType
*/
package jme3.hello;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.app.Application;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.AppState;
import com.jme3.audio.AudioNode;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.collision.Collidable;
import com.jme3.collision.CollisionResults;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.Light;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Ray;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.post.Filter;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.SceneProcessor;
import com.jme3.post.filters.CartoonEdgeFilter;
import com.jme3.renderer.Caps;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import java.util.Random;
import mygame.Exchange;
import mygame.Player;
import mygame.Staff;
import mygame.Sword;
import mygame.WalkingEnemy;
import tonegod.gui.controls.extras.Indicator;
import tonegod.gui.controls.text.Label;
import tonegod.gui.core.Element;
import tonegod.gui.core.Screen;
import tonegod.gui.effects.Effect;
import wpq.tests.PlayerCam;
public class TestCameraNode
extends SimpleApplication
implements AnalogListener,
ActionListener,
AnimEventListener,
PhysicsCollisionListener {
private Player player;
Vector3f direction = new Vector3f();
private FilterPostProcessor fpp;
private BulletAppState bulletAppState;
Screen screen;
Indicator ind1;
Label spiderCounter;
Label label;
Indicator waveCounter;
Indicator cooldownLeft;
Indicator cooldownRight;
Indicator skill2;
Label gameover;
int change = 0;
private int winCount = 0;
PlayerCam playerCam;
private float spawnTimer;
private float timer;
boolean left = false;
boolean right = false;
boolean down = false;
boolean up = false;
Vector3f walkDirection = new Vector3f(Vector3f.ZERO);
private DirectionalLightShadowRenderer dlsr;
private DirectionalLightShadowFilter dlsf;
private static int SPAWN_TIME = 10;
private int spawns = 1;
private boolean gameover_flag = false;
public Exchange exchange;
public static void main(String[] args) {
TestCameraNode app = new TestCameraNode();
app.setDisplayFps(false);
app.setDisplayStatView(false);
app.start();
}
public void simpleInitApp() {
this.bulletAppState = new BulletAppState();
this.stateManager.attach((AppState)this.bulletAppState);
this.exchange = new Exchange();
Exchange.setRootNode(this.rootNode);
Exchange.setBulletAppState(this.bulletAppState);
Exchange.setAssetManager(this.assetManager);
Exchange.setViewPort(this.viewPort);
Exchange.setApp(this);
this.spawnTimer = 0.0f;
this.timer = 0.0f;
this.setupPlayer();
this.setupGround();
this.setupWalls();
this.setupCam();
this.setupLight();
this.registerInput();
this.setupFilters();
this.setupGUI();
}
private void setupPlayer() {
this.player = new Player("Player");
this.player.setHat(this.assetManager.loadModel("Models/helmet/helmet.j3o"));
Staff staff = new Staff("Staff", this.assetManager, this.exchange);
staff.setModel(this.assetManager.loadModel("Models/staff/staff.mesh.j3o"));
this.player.setLeftHand(staff);
Sword sword = new Sword("Sword", this.assetManager, this.exchange);
sword.setModel(this.assetManager.loadModel("Models/sword/sword.mesh.j3o"));
this.bulletAppState.getPhysicsSpace().add((Object)sword);
this.player.setRightHand(sword);
this.player.setModel(this.assetManager.loadModel("Models/blob/Blob.mesh.j3o"));
this.bulletAppState.getPhysicsSpace().add((Object)this.player.playerControl);
this.rootNode.attachChild((Spatial)this.player);
this.bulletAppState.getPhysicsSpace().addCollisionListener((PhysicsCollisionListener)this);
}
private void setupSpider(Vector3f spawn) {
WalkingEnemy walkingSpider = new WalkingEnemy("Spider", this.assetManager);
walkingSpider.setLocalTranslation(spawn);
walkingSpider.setModel(this.assetManager.loadModel("Models/spider/spider.mesh.j3o"));
walkingSpider.modelAnimChannel.setAnim("walk");
walkingSpider.setHealth(100.0f);
walkingSpider.modelAnimChannel.setLoopMode(LoopMode.Loop);
Exchange.enemies.add(walkingSpider);
AudioNode walksound = new AudioNode(this.assetManager, "Sounds/Effects/spiderwalking.ogg", false);
walksound.setName("walkingSound");
walksound.setLooping(true);
walksound.setVolume(2.0f);
walkingSpider.attachChild((Spatial)walksound);
walksound.play();
this.bulletAppState.getPhysicsSpace().add((Object)walkingSpider.ghost);
this.bulletAppState.getPhysicsSpace().add((Object)walkingSpider.walkingEnemyControl);
this.rootNode.attachChild((Spatial)walkingSpider);
}
private void spawnSpider() {
Random r = new Random();
int spawnx = r.nextInt(81) - 40;
int spawnz = r.nextInt(81) - 40;
Vector3f spawnpoint = new Vector3f((float)spawnx, 0.0f, (float)spawnz);
AudioNode spawnsound = new AudioNode(this.assetManager, "Sounds/Effects/spawn.ogg", false);
spawnsound.setLooping(false);
spawnsound.setPositional(true);
spawnsound.setLocalTranslation(spawnpoint);
spawnsound.setVolume(5.0f);
this.rootNode.attachChild((Spatial)spawnsound);
spawnsound.play();
this.setupSpider(spawnpoint);
}
private void setupGround() {
int rotation_flag = 0;
for (int x = -50; x < 50; x += 10) {
for (int z = -50; z < 50; z += 10) {
Spatial ground;
if (rotation_flag == 5) {
rotation_flag = 0;
ground = this.assetManager.loadModel("Models/tile2/tile.mesh.j3o");
} else {
ground = this.assetManager.loadModel("Models/tile1/tile.mesh.j3o");
++rotation_flag;
}
ground.scale(5.0f);
ground.setLocalTranslation((float)x, -1.0f, (float)z);
RigidBodyControl ground_solid = new RigidBodyControl(0.0f);
ground.addControl((Control)ground_solid);
this.bulletAppState.getPhysicsSpace().add((Object)ground_solid);
ground.setShadowMode(RenderQueue.ShadowMode.Receive);
this.rootNode.attachChild(ground);
}
}
}
private void setupWalls() {
float x;
for (x = -60.0f; x < 60.0f; x += 10.0f) {
this.createWall(x, 50.0f);
this.createWall(x, -50.0f);
}
for (x = -60.0f; x < 60.0f; x += 10.0f) {
this.createWall(50.0f, x);
this.createWall(-50.0f, x);
}
}
private void createWall(float x, float z) {
Spatial wall = this.assetManager.loadModel("Models/wall1/wall1.mesh.j3o");
wall.scale(5.0f);
wall.setLocalTranslation(x, 0.0f, z);
RigidBodyControl wall_solid = new RigidBodyControl(0.0f);
wall.addControl((Control)wall_solid);
this.bulletAppState.getPhysicsSpace().add((Object)wall);
wall.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
this.rootNode.attachChild(wall);
}
private void setupCam() {
this.playerCam = new PlayerCam(this.player, "CamNode", this.cam);
this.playerCam.setupCamera();
this.flyCam.setEnabled(false);
}
private void setupLight() {
AmbientLight al = new AmbientLight();
al.setColor(new ColorRGBA(0.6f, 0.6f, 0.9f, 1.0f));
this.rootNode.addLight((Light)al);
}
public void registerInput() {
Trigger[] triggerArray = new Trigger[2];
triggerArray[0] = new KeyTrigger(200);
triggerArray[1] = new KeyTrigger(17);
this.inputManager.addMapping("moveForward", triggerArray);
Trigger[] triggerArray2 = new Trigger[2];
triggerArray2[0] = new KeyTrigger(208);
triggerArray2[1] = new KeyTrigger(31);
this.inputManager.addMapping("moveBackward", triggerArray2);
Trigger[] triggerArray3 = new Trigger[2];
triggerArray3[0] = new KeyTrigger(205);
triggerArray3[1] = new KeyTrigger(32);
this.inputManager.addMapping("moveRight", triggerArray3);
Trigger[] triggerArray4 = new Trigger[2];
triggerArray4[0] = new KeyTrigger(203);
triggerArray4[1] = new KeyTrigger(30);
this.inputManager.addMapping("moveLeft", triggerArray4);
this.inputManager.addMapping("rightHand", new Trigger[]{new MouseButtonTrigger(1)});
Trigger[] triggerArray5 = new Trigger[1];
triggerArray5[0] = new KeyTrigger(18);
this.inputManager.addMapping("skill2", triggerArray5);
this.inputManager.addMapping("leftHand", new Trigger[]{new MouseButtonTrigger(0)});
this.inputManager.addMapping("die", new Trigger[]{new MouseButtonTrigger(2)});
this.inputManager.addMapping("jump", new Trigger[]{new KeyTrigger(57)});
this.inputManager.addListener((InputListener)this, new String[]{"moveForward", "moveBackward", "moveRight", "moveLeft", "rightHand", "leftHand", "die", "jump", "skill2"});
}
public void setupFilters() {
if (this.renderer.getCaps().contains(Caps.GLSL100)) {
this.fpp = new FilterPostProcessor(this.assetManager);
CartoonEdgeFilter toon = new CartoonEdgeFilter();
toon.setEdgeColor(ColorRGBA.Black);
this.fpp.addFilter((Filter)toon);
this.viewPort.addProcessor((SceneProcessor)this.fpp);
}
}
public void onAnalog(String name, float value, float tpf) {
}
public void onAction(String name, boolean keyPressed, float tpf) {
try {
if (name.equals("rightHand") && !keyPressed) {
this.player.rightHand.skill1();
}
if (name.equals("leftHand") && !keyPressed) {
this.player.leftHand.skill1();
}
}
catch (NullPointerException e) {
// empty catch block
}
if (name.equals("skill2") && !keyPressed) {
this.player.leftHand.skill2();
}
if (name.equals("die") && !keyPressed) {
this.player.switchHands();
}
if (name.equals("jump")) {
this.player.playerControl.jump();
}
if (name.equals("moveLeft")) {
this.left = keyPressed;
} else if (name.equals("moveRight")) {
this.right = keyPressed;
} else if (name.equals("moveForward")) {
this.up = keyPressed;
} else if (name.equals("moveBackward")) {
this.down = keyPressed;
}
}
public void setupGUI() {
this.screen = new Screen((Application)this, "tonegod/gui/style/def/style_map.xml");
this.screen.initialize();
this.guiNode.addControl((Control)this.screen);
this.ind1 = new Indicator(this.screen, "Healthbar", new Vector2f(10.0f, 10.0f), Indicator.Orientation.HORIZONTAL){
public void onChange(float arg0, float arg1) {
}
};
this.ind1.setMaxValue(100.0f);
this.ind1.setCurrentValue(this.player.health);
this.ind1.setIndicatorColor(ColorRGBA.Red);
this.ind1.setDisplayPercentage();
this.screen.addElement((Element)this.ind1);
this.cooldownLeft = new Indicator(this.screen, "cooldownLeft", new Vector2f(10.0f, (float)(this.settings.getHeight() - 30)), Indicator.Orientation.HORIZONTAL){
public void onChange(float arg0, float arg1) {
}
};
this.cooldownLeft.setMaxValue(100.0f);
this.cooldownLeft.setCurrentValue(100.0f);
this.cooldownLeft.setIndicatorColor(ColorRGBA.Blue);
this.cooldownLeft.setText("Fireball");
this.screen.addElement((Element)this.cooldownLeft);
this.cooldownRight = new Indicator(this.screen, "cooldownRight", new Vector2f(10.0f, (float)(this.settings.getHeight() - 70)), Indicator.Orientation.HORIZONTAL){
public void onChange(float arg0, float arg1) {
}
};
this.cooldownRight.setMaxValue(100.0f);
this.cooldownRight.setCurrentValue(100.0f);
this.cooldownRight.setIndicatorColor(ColorRGBA.Blue);
this.cooldownRight.setText("Sword");
this.screen.addElement((Element)this.cooldownRight);
this.skill2 = new Indicator(this.screen, "skill2", new Vector2f(10.0f, (float)(this.settings.getHeight() - 50)), Indicator.Orientation.HORIZONTAL){
public void onChange(float arg0, float arg1) {
}
};
this.skill2.setMaxValue(100.0f);
this.skill2.setCurrentValue(100.0f);
this.skill2.setIndicatorColor(ColorRGBA.Blue);
this.skill2.setText("Teleport");
this.screen.addElement((Element)this.skill2);
this.label = new Label(this.screen, "Timer", new Vector2f(10.0f, 50.0f), new Vector2f(200.0f, 100.0f));
this.label.setFontColor(ColorRGBA.Yellow);
this.label.setFontSize(30.0f);
this.screen.addElement((Element)this.label);
this.waveCounter = new Indicator(this.screen, "waveCounter", new Vector2f(10.0f, 30.0f), Indicator.Orientation.HORIZONTAL){
public void onChange(float arg0, float arg1) {
}
};
this.waveCounter.setMaxValue((float)SPAWN_TIME);
this.waveCounter.setCurrentValue((float)SPAWN_TIME - this.spawnTimer);
this.waveCounter.setIndicatorColor(ColorRGBA.Yellow);
this.waveCounter.setFontColor(ColorRGBA.Black);
this.waveCounter.setText("next Wave in...");
this.screen.addElement((Element)this.waveCounter);
this.spiderCounter = new Label(this.screen, "SpiderCounter", new Vector2f(10.0f, 30.0f), new Vector2f(200.0f, 100.0f));
this.spiderCounter.setFontColor(ColorRGBA.Yellow);
this.spiderCounter.setFontSize(30.0f);
this.screen.addElement((Element)this.spiderCounter);
this.gameover = new Label(this.screen, "GameOver", new Vector2f(0.0f, 0.0f), new Vector2f((float)this.settings.getWidth(), 400.0f));
this.gameover.setFont("/Interface/Fonts/FleshWound.fnt");
this.gameover.setFontSize(100.0f);
this.gameover.setFontColor(ColorRGBA.White);
this.gameover.setText("Verloren!");
Effect ef = new Effect(Effect.EffectType.FadeIn, Effect.EffectEvent.Show, 2.0f);
this.gameover.hide();
this.gameover.addEffect(Effect.EffectEvent.Show, ef);
this.screen.addElement((Element)this.gameover);
}
public void reduceCooldowns(float tpf) {
this.player.leftHand.reduceCooldowns(tpf);
this.player.rightHand.reduceCooldowns(tpf);
}
public void simpleUpdate(float tpf) {
this.reduceCooldowns(tpf);
this.cooldownLeft.setCurrentValue(this.player.leftHand.cooldown1 * (this.cooldownLeft.getMaxValue() / this.player.leftHand.COOLDOWN1_TIME));
this.skill2.setCurrentValue(this.player.leftHand.cooldown2 * (this.skill2.getMaxValue() / this.player.leftHand.COOLDOWN2_TIME));
this.cooldownRight.setCurrentValue(this.player.rightHand.cooldown1 * (this.cooldownRight.getMaxValue() / this.player.rightHand.COOLDOWN1_TIME));
this.spiderCounter.setText("Kills: " + Exchange.killed);
if (!this.gameover_flag) {
CollisionResults results = new CollisionResults();
Vector2f click2d = this.inputManager.getCursorPosition();
Vector3f click3d = this.cam.getWorldCoordinates(new Vector2f(click2d.x, click2d.y), 0.0f).clone();
Vector3f dir = this.cam.getWorldCoordinates(new Vector2f(click2d.x, click2d.y), 1.0f).subtractLocal(click3d).normalizeLocal();
Ray ray = new Ray(click3d, dir);
this.rootNode.collideWith((Collidable)ray, results);
for (int i = 0; i < results.size(); ++i) {
float dist = results.getCollision(i).getDistance();
Vector3f pt = results.getCollision(i).getContactPoint();
this.player.wholeBody.lookAt(pt, Vector3f.UNIT_Y);
this.player.pt = pt;
}
Vector3f camDir = this.cam.getDirection().clone().multLocal(8.0f);
Vector3f camLeft = this.cam.getLeft().clone().multLocal(8.0f);
camDir.y = 0.0f;
camLeft.y = 0.0f;
this.walkDirection.set(0.0f, 0.0f, 0.0f);
if (this.left) {
this.walkDirection.addLocal(camLeft);
}
if (this.right) {
this.walkDirection.addLocal(camLeft.negate());
}
if (this.up) {
this.walkDirection.addLocal(camDir);
}
if (this.down) {
this.walkDirection.addLocal(camDir.negate());
}
if (this.walkDirection.length() == 0.0f) {
if ("walk".equals(this.player.modelAnimChannel.getAnimationName())) {
this.player.modelAnimChannel.setAnim("stand", 1.0f);
}
} else if ("stand".equals(this.player.modelAnimChannel.getAnimationName())) {
this.player.modelAnimChannel.setAnim("walk", 0.7f);
}
this.walkDirection.normalizeLocal().multLocal(7.5f);
this.player.playerControl.setWalkDirection(this.walkDirection);
this.ind1.setCurrentValue(this.player.health);
if (this.player.health <= 0.0f) {
this.player.die();
this.gameover.showWithEffect();
AudioNode gameover = new AudioNode(this.assetManager, "Sounds/Effects/gameover.ogg", false);
gameover.setLooping(false);
gameover.setVolume(5.0f);
this.rootNode.attachChild((Spatial)gameover);
gameover.play();
this.gameover_flag = true;
}
this.waveCounter.setCurrentValue((float)SPAWN_TIME - this.spawnTimer);
this.spawnTimer += tpf;
if (this.spawnTimer >= (float)SPAWN_TIME) {
for (int spawn_counts = 0; spawn_counts < this.spawns; ++spawn_counts) {
this.spawnSpider();
}
++this.spawns;
this.spawnTimer = 0.0f;
}
this.label.setText("Wave No.:" + (this.spawns - 1));
}
}
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
if (animName.equals("walk")) {
channel.setAnim("stand", 0.1f);
channel.setLoopMode(LoopMode.DontLoop);
channel.setSpeed(1.0f);
}
if (animName.equals("skill1")) {
channel.setAnim("normal", 0.1f);
channel.setLoopMode(LoopMode.DontLoop);
channel.setSpeed(1.0f);
}
}
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
if (animName.equals("skill1")) {
// empty if block
}
}
public void collision(PhysicsCollisionEvent event) {
try {
if (event.getNodeA().getName().equals("Spider") && event.getNodeB().getName().equals("Player") || event.getNodeB().getName().equals("Spider") && event.getNodeA().getName().equals("Player")) {
this.player.health -= 0.25f;
}
}
catch (Exception exception) {
// empty catch block
}
}
}
+117
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@@ -0,0 +1,117 @@
/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.app.SimpleApplication
* com.jme3.input.ChaseCamera
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.AnalogListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.KeyTrigger
* com.jme3.input.controls.Trigger
* com.jme3.material.Material
* com.jme3.math.Quaternion
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Spatial
* com.jme3.scene.shape.Quad
*/
package jme3.hello;
import com.jme3.app.SimpleApplication;
import com.jme3.input.ChaseCamera;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.material.Material;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
public class TestChaseCamera
extends SimpleApplication
implements AnalogListener,
ActionListener {
private Spatial teaGeom;
private ChaseCamera chaseCam;
public static void main(String[] args) {
TestChaseCamera app = new TestChaseCamera();
app.start();
}
public void simpleInitApp() {
this.teaGeom = this.assetManager.loadModel("Models/blob/Blob.mesh.xml");
Material mat_tea = new Material(this.assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
this.teaGeom.setMaterial(mat_tea);
this.rootNode.attachChild(this.teaGeom);
Material mat_ground = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Geometry ground = new Geometry("ground", (Mesh)new Quad(50.0f, 50.0f));
ground.setLocalRotation(new Quaternion().fromAngleAxis(-1.5707964f, Vector3f.UNIT_X));
ground.setLocalTranslation(-25.0f, -1.0f, 25.0f);
ground.setMaterial(mat_ground);
this.rootNode.attachChild((Spatial)ground);
this.flyCam.setEnabled(false);
this.chaseCam = new ChaseCamera(this.cam, this.teaGeom, this.inputManager);
this.chaseCam.setRotationSpeed(0.0f);
this.chaseCam.setSmoothMotion(true);
this.chaseCam.setTrailingEnabled(true);
this.chaseCam.setLookAtOffset(Vector3f.UNIT_Y.mult(3.0f));
this.registerInput();
}
public void registerInput() {
Trigger[] triggerArray = new Trigger[2];
triggerArray[0] = new KeyTrigger(200);
triggerArray[1] = new KeyTrigger(17);
this.inputManager.addMapping("moveForward", triggerArray);
Trigger[] triggerArray2 = new Trigger[2];
triggerArray2[0] = new KeyTrigger(208);
triggerArray2[1] = new KeyTrigger(31);
this.inputManager.addMapping("moveBackward", triggerArray2);
Trigger[] triggerArray3 = new Trigger[2];
triggerArray3[0] = new KeyTrigger(205);
triggerArray3[1] = new KeyTrigger(32);
this.inputManager.addMapping("moveRight", triggerArray3);
Trigger[] triggerArray4 = new Trigger[2];
triggerArray4[0] = new KeyTrigger(203);
triggerArray4[1] = new KeyTrigger(30);
this.inputManager.addMapping("moveLeft", triggerArray4);
Trigger[] triggerArray5 = new Trigger[1];
triggerArray5[0] = new KeyTrigger(25);
this.inputManager.addMapping("displayPosition", triggerArray5);
this.inputManager.addListener((InputListener)this, new String[]{"moveForward", "moveBackward", "moveRight", "moveLeft"});
this.inputManager.addListener((InputListener)this, new String[]{"displayPosition"});
}
public void onAnalog(String name, float value, float tpf) {
if (name.equals("moveForward")) {
this.teaGeom.move(0.0f, 0.0f, -5.0f * tpf);
}
if (name.equals("moveBackward")) {
this.teaGeom.move(0.0f, 0.0f, 5.0f * tpf);
}
if (name.equals("moveRight")) {
this.teaGeom.move(5.0f * tpf, 0.0f, 0.0f);
}
if (name.equals("moveLeft")) {
this.teaGeom.move(-5.0f * tpf, 0.0f, 0.0f);
}
}
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("displayPosition") && keyPressed) {
this.teaGeom.move(10.0f, 10.0f, 10.0f);
}
}
public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf);
}
}
+206
View File
@@ -0,0 +1,206 @@
/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.jme3.animation.AnimChannel
* com.jme3.animation.AnimControl
* com.jme3.animation.AnimEventListener
* com.jme3.app.SimpleApplication
* com.jme3.app.state.AppState
* com.jme3.bullet.BulletAppState
* com.jme3.bullet.BulletAppState$ThreadingType
* com.jme3.bullet.collision.PhysicsCollisionEvent
* com.jme3.bullet.collision.PhysicsCollisionListener
* com.jme3.bullet.collision.shapes.CapsuleCollisionShape
* com.jme3.bullet.collision.shapes.CollisionShape
* com.jme3.bullet.control.CharacterControl
* com.jme3.bullet.control.RigidBodyControl
* com.jme3.input.ChaseCamera
* com.jme3.input.controls.ActionListener
* com.jme3.input.controls.InputListener
* com.jme3.input.controls.KeyTrigger
* com.jme3.input.controls.Trigger
* com.jme3.light.AmbientLight
* com.jme3.light.DirectionalLight
* com.jme3.light.Light
* com.jme3.material.Material
* com.jme3.math.ColorRGBA
* com.jme3.math.Quaternion
* com.jme3.math.Vector3f
* com.jme3.scene.Geometry
* com.jme3.scene.Mesh
* com.jme3.scene.Node
* com.jme3.scene.Spatial
* com.jme3.scene.control.Control
* com.jme3.scene.shape.Quad
*/
package jme3.hello;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.AppState;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.input.ChaseCamera;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import com.jme3.scene.shape.Quad;
public class test
extends SimpleApplication
implements ActionListener,
PhysicsCollisionListener,
AnimEventListener {
private BulletAppState bulletAppState;
CharacterControl character;
Node model;
Vector3f walkDirection = new Vector3f();
Geometry ground;
ChaseCamera chaseCam;
boolean left = false;
boolean right = false;
boolean up = false;
boolean down = false;
public static void main(String[] args) {
test app = new test();
app.start();
}
public void simpleInitApp() {
this.bulletAppState = new BulletAppState();
this.bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
this.stateManager.attach((AppState)this.bulletAppState);
this.setupKeys();
this.createLight();
this.createCharacter();
Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Rock.PNG"));
this.ground = new Geometry("ground", (Mesh)new Quad(50.0f, 50.0f));
this.ground.setLocalRotation(new Quaternion().fromAngleAxis(-1.5707964f, Vector3f.UNIT_X));
this.ground.setLocalTranslation(0.0f, 0.0f, 0.0f);
this.ground.setMaterial(mat);
RigidBodyControl ground_solid = new RigidBodyControl(0.0f);
this.ground.addControl((Control)ground_solid);
this.bulletAppState.getPhysicsSpace().add((Object)ground_solid);
this.rootNode.attachChild((Spatial)this.ground);
this.setupChaseCamera();
}
private void setupKeys() {
this.inputManager.addMapping("CharLeft", new Trigger[]{new KeyTrigger(30)});
this.inputManager.addMapping("CharRight", new Trigger[]{new KeyTrigger(32)});
this.inputManager.addMapping("CharUp", new Trigger[]{new KeyTrigger(17)});
this.inputManager.addMapping("CharDown", new Trigger[]{new KeyTrigger(31)});
this.inputManager.addListener((InputListener)this, new String[]{"CharLeft", "CharRight", "CharUp", "CharDown"});
}
private void createLight() {
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(1.3f));
this.rootNode.addLight((Light)al);
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.White);
dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal());
this.rootNode.addLight((Light)dl);
}
private void createGround() {
Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Rock.PNG"));
this.ground = new Geometry("ground", (Mesh)new Quad(50.0f, 50.0f));
this.ground.setLocalRotation(new Quaternion().fromAngleAxis(-1.5707964f, Vector3f.UNIT_X));
this.ground.setLocalTranslation(0.0f, 0.0f, 0.0f);
this.ground.setMaterial(mat);
RigidBodyControl ground_solid = new RigidBodyControl(0.0f);
this.ground.addControl((Control)ground_solid);
this.bulletAppState.getPhysicsSpace().add((Object)ground_solid);
this.rootNode.attachChild((Spatial)this.ground);
}
private void createCharacter() {
CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.0f, 1.0f);
this.character = new CharacterControl((CollisionShape)capsule, 1.0f);
this.model = (Node)this.assetManager.loadModel("Models/spider/Spider.mesh.j3o");
this.model.addControl((Control)this.character);
this.model.setLocalTranslation(0.0f, 10.0f, 0.0f);
this.character.setPhysicsLocation(new Vector3f(-140.0f, 15.0f, -10.0f));
this.rootNode.attachChild((Spatial)this.model);
this.bulletAppState.getPhysicsSpace().add((Object)this.character);
}
private void setupChaseCamera() {
this.flyCam.setEnabled(false);
this.chaseCam = new ChaseCamera(this.cam, (Spatial)this.model, this.inputManager);
}
public void simpleUpdate(float tpf) {
this.walkDirection.set(0.0f, 0.0f, 0.0f);
Vector3f camDir = this.cam.getDirection().clone().multLocal(0.1f);
Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.1f);
camDir.y = 0.0f;
camLeft.y = 0.0f;
this.walkDirection.set(0.0f, 0.0f, 0.0f);
if (this.left) {
this.walkDirection.addLocal(camLeft);
}
if (this.right) {
this.walkDirection.addLocal(camLeft.negate());
}
if (this.up) {
this.walkDirection.addLocal(camDir);
}
if (this.down) {
this.walkDirection.addLocal(camDir.negate());
}
if (this.walkDirection.length() != 0.0f) {
this.character.setViewDirection(this.walkDirection);
}
this.character.setWalkDirection(this.walkDirection);
}
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("CharLeft")) {
this.left = value;
} else if (binding.equals("CharRight")) {
this.right = value;
} else if (binding.equals("CharUp")) {
this.up = value;
} else if (binding.equals("CharDown")) {
this.down = value;
}
}
public void collision(PhysicsCollisionEvent event) {
throw new UnsupportedOperationException("Not supported yet.");
}
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
throw new UnsupportedOperationException("Not supported yet.");
}
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
throw new UnsupportedOperationException("Not supported yet.");
}
}