Add aura, boomerang, trap and gas cloud skills with hotbar and ESC pause

This commit is contained in:
2026-08-19 09:46:22 +02:00
parent fd57ca9740
commit 64d473de6d
10 changed files with 843 additions and 15 deletions
+79
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import * as THREE from 'three';
import type { Game } from './Game';
import { gasDamage, gasRadius, gasDuration } from './Skills';
const TICK = 0.5;
export class GasCloud {
body: THREE.Group;
private level: number;
private life: number;
private duration: number;
private radius: number;
private tickTimer = 0;
private puffs: THREE.Mesh[] = [];
constructor(position: THREE.Vector3, level: number) {
this.level = level;
this.radius = gasRadius(level);
this.duration = gasDuration(level);
this.life = this.duration;
this.body = new THREE.Group();
this.body.position.copy(position);
this.body.position.y = 0;
const puffGeom = new THREE.SphereGeometry(1, 16, 12);
const puffMat = new THREE.MeshToonMaterial({
color: 0x66bb44,
transparent: true,
opacity: 0.3,
depthWrite: false,
});
for (let i = 0; i < 5; i++) {
const puff = new THREE.Mesh(puffGeom, puffMat);
const a = (i / 5) * Math.PI * 2;
puff.position.set(
Math.cos(a) * this.radius * 0.35,
0.6 + Math.random() * 0.5,
Math.sin(a) * this.radius * 0.35
);
puff.scale.setScalar(this.radius * (0.3 + Math.random() * 0.2));
this.body.add(puff);
this.puffs.push(puff);
}
}
update(dt: number, game: Game): boolean {
this.life -= dt;
if (this.life <= 0) return false;
const fade = Math.min(1, this.life / 0.6);
for (const puff of this.puffs) {
(puff.material as THREE.MeshToonMaterial).opacity = 0.3 * fade;
puff.rotation.y += dt * 0.2;
}
this.tickTimer -= dt;
if (this.tickTimer <= 0) {
this.tickTimer = TICK;
const damage = gasDamage(this.level) * TICK;
for (const enemy of game.enemies) {
if (enemy.dead) continue;
const dist = enemy.body.position.distanceTo(this.body.position);
if (dist < this.radius) {
enemy.takeDamage(damage, game, false, this.body.position);
}
}
}
return true;
}
dispose() {
this.body.removeFromParent();
for (const puff of this.puffs) {
puff.geometry.dispose();
(puff.material as THREE.Material).dispose();
}
}
}