Add Krake boss with ink, pull marks and sweep tentacles plus boss mode

This commit is contained in:
2026-08-19 13:59:39 +02:00
parent 1a4cccda6e
commit 496c4af50e
12 changed files with 911 additions and 53 deletions
+78
View File
@@ -0,0 +1,78 @@
import * as THREE from 'three';
import type { Game } from './Game';
const TICK = 0.5;
const TICK_DAMAGE = 4;
const SLOW_REFRESH = 0.15;
export class InkPuddle {
body: THREE.Group;
private radius: number;
private life: number;
private tickTimer = 0;
private puffs: THREE.Mesh[] = [];
constructor(position: THREE.Vector3, radius = 3.5, duration = 6) {
this.radius = radius;
this.life = duration;
this.body = new THREE.Group();
this.body.position.set(position.x, 0.1, position.z);
const puffGeom = new THREE.SphereGeometry(1, 12, 10);
const puffMat = new THREE.MeshToonMaterial({
color: 0x552277,
transparent: true,
opacity: 0.35,
depthWrite: false,
});
for (let i = 0; i < 6; i++) {
const puff = new THREE.Mesh(puffGeom, puffMat);
const a = (i / 6) * Math.PI * 2;
puff.position.set(
Math.cos(a) * this.radius * 0.4,
0.3 + Math.random() * 0.3,
Math.sin(a) * this.radius * 0.4
);
puff.scale.setScalar(this.radius * (0.22 + Math.random() * 0.12));
this.body.add(puff);
this.puffs.push(puff);
}
}
update(dt: number, game: Game): boolean {
this.life -= dt;
if (this.life <= 0) return false;
const fade = Math.min(1, this.life / 0.6);
for (const puff of this.puffs) {
(puff.material as THREE.MeshToonMaterial).opacity = 0.35 * fade;
puff.rotation.y += dt * 0.3;
}
if (game.player.health > 0) {
const dist = Math.hypot(
game.player.body.position.x - this.body.position.x,
game.player.body.position.z - this.body.position.z
);
if (dist < this.radius) {
game.player.slowTimer = SLOW_REFRESH;
this.tickTimer -= dt;
if (this.tickTimer <= 0) {
this.tickTimer = TICK;
game.player.damage(TICK_DAMAGE, this.body.position);
game.triggerInkVignette();
}
}
}
return true;
}
dispose() {
this.body.removeFromParent();
for (const puff of this.puffs) {
puff.geometry.dispose();
(puff.material as THREE.Material).dispose();
}
}
}