Add Krake boss with ink, pull marks and sweep tentacles plus boss mode

This commit is contained in:
2026-08-19 13:59:39 +02:00
parent 1a4cccda6e
commit 496c4af50e
12 changed files with 911 additions and 53 deletions
+74
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import * as THREE from 'three';
import type { Game } from './Game';
const SPEED = 8;
const PLAYER_PROXIMITY = 1.4;
export class InkBlob {
body: THREE.Group;
target: THREE.Vector3;
private vel: THREE.Vector3;
private life = 6;
dead = false;
nearPlayer = false;
constructor(from: THREE.Vector3, target: THREE.Vector3) {
this.target = target.clone();
this.body = new THREE.Group();
this.body.position.copy(from);
this.vel = new THREE.Vector3().subVectors(target, from);
this.vel.y = 0;
const dist = this.vel.length();
if (dist > 0.01) {
this.vel.normalize().multiplyScalar(SPEED);
}
const glowMat = new THREE.MeshBasicMaterial({
color: 0xaa44ff,
transparent: true,
opacity: 0.5,
blending: THREE.AdditiveBlending,
depthWrite: false,
});
const glow = new THREE.Mesh(new THREE.SphereGeometry(0.5, 12, 12), glowMat);
this.body.add(glow);
const coreMat = new THREE.MeshToonMaterial({ color: 0x3a1060 });
const core = new THREE.Mesh(new THREE.SphereGeometry(0.28, 10, 10), coreMat);
this.body.add(core);
}
update(dt: number, game: Game): boolean {
this.life -= dt;
this.body.position.x += this.vel.x * dt;
this.body.position.z += this.vel.z * dt;
this.body.position.y = 1.2 + Math.sin(this.life * 4) * 0.1;
if (game.player.health > 0 && !this.nearPlayer) {
const dist = this.body.position.distanceTo(game.player.body.position);
if (dist < PLAYER_PROXIMITY) {
this.nearPlayer = true;
game.triggerInkVignette();
}
}
const dx = this.target.x - this.body.position.x;
const dz = this.target.z - this.body.position.z;
if (this.life <= 0 || dx * dx + dz * dz < 0.25) {
this.dead = true;
return false;
}
return true;
}
dispose() {
this.body.removeFromParent();
for (const child of [...this.body.children]) {
if (child instanceof THREE.Mesh) {
child.geometry.dispose();
(child.material as THREE.Material).dispose();
}
}
}
}