Add changelog panel to main menu

This commit is contained in:
2026-08-19 16:07:46 +02:00
parent 1f67aaa982
commit 151b07cb4e
2 changed files with 67 additions and 1 deletions
+24 -1
View File
@@ -116,6 +116,7 @@ export class Game {
private uiSeedInput!: HTMLInputElement;
private uiBossMode!: HTMLElement;
private uiBossModeButtons!: HTMLElement;
private uiChangelogPanel!: HTMLElement;
private cheatBuffer = '';
private uiLevelLabel!: HTMLElement;
private uiSeedLabel!: HTMLElement;
@@ -260,6 +261,9 @@ export class Game {
}
document.getElementById('btn-start')!.addEventListener('click', () => this.startGame());
document.getElementById('btn-changelog')!.addEventListener('click', () => this.showChangelog());
document.getElementById('btn-changelog-close')!.addEventListener('click', () => this.hideChangelog());
this.uiChangelogPanel = document.getElementById('changelog-panel')!;
document.getElementById('btn-restart')!.addEventListener('click', () => this.restart());
document.getElementById('btn-menu')!.addEventListener('click', () => this.showMenu());
this.uiPauseOverlay = document.getElementById('pause-overlay')!;
@@ -298,6 +302,8 @@ export class Game {
this.pause();
} else if (this.state === 'gameover') {
this.showMenu();
} else if (this.state === 'menu' && this.uiChangelogPanel.style.visibility === 'visible') {
this.hideChangelog();
}
e.preventDefault();
return;
@@ -336,7 +342,9 @@ export class Game {
return;
}
if (e.code === 'Enter' || e.code === 'Space') {
if (this.state === 'menu') this.startGame();
if (this.state === 'menu' && this.uiChangelogPanel.style.visibility !== 'visible') {
this.startGame();
}
else if (
this.state === 'gameover' &&
performance.now() - this.gameOverAt > 1500
@@ -548,6 +556,7 @@ export class Game {
this.uiMainMenu.style.opacity = '0';
this.uiMainMenu.style.pointerEvents = 'none';
this.uiMainMenu.style.visibility = 'hidden';
this.hideChangelog();
this.uiGameOver.style.opacity = '0';
this.uiGameOverPanel.style.transition = 'opacity 0.3s ease';
this.uiGameOverPanel.style.opacity = '0';
@@ -576,6 +585,20 @@ export class Game {
playSound('spawn', 0.7);
}
private showChangelog() {
this.uiChangelogPanel.style.opacity = '1';
this.uiChangelogPanel.style.pointerEvents = 'auto';
this.uiChangelogPanel.style.visibility = 'visible';
this.blurFocus();
}
private hideChangelog() {
this.uiChangelogPanel.style.opacity = '0';
this.uiChangelogPanel.style.pointerEvents = 'none';
this.uiChangelogPanel.style.visibility = 'hidden';
this.blurFocus();
}
startBossFight(wave: number) {
if (this.state === 'playing' || this.state === 'levelup') return;
this.seed = Math.floor(Math.random() * 1000000);