/*
 * Decompiled with CFR 0.152.
 * 
 * Could not load the following classes:
 *  com.jme3.app.SimpleApplication
 *  com.jme3.input.controls.ActionListener
 *  com.jme3.input.controls.AnalogListener
 *  com.jme3.input.controls.InputListener
 *  com.jme3.input.controls.KeyTrigger
 *  com.jme3.input.controls.MouseAxisTrigger
 *  com.jme3.input.controls.MouseButtonTrigger
 *  com.jme3.input.controls.Trigger
 *  com.jme3.light.DirectionalLight
 *  com.jme3.light.Light
 *  com.jme3.material.Material
 *  com.jme3.math.ColorRGBA
 *  com.jme3.math.Vector3f
 *  com.jme3.scene.Geometry
 *  com.jme3.scene.Mesh
 *  com.jme3.scene.Spatial
 *  com.jme3.scene.shape.Box
 */
package jme3.hello;

import com.jme3.app.SimpleApplication;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.InputListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseAxisTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.input.controls.Trigger;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;

public class HelloInput
extends SimpleApplication {
    protected Geometry player;
    boolean isRunning = true;
    private ActionListener actionListener = new ActionListener(){

        public void onAction(String name, boolean keyPressed, float tpf) {
            if (name.equals("Pause") && !keyPressed) {
                HelloInput.this.isRunning = !HelloInput.this.isRunning;
            }
        }
    };
    private AnalogListener analogListener = new AnalogListener(){

        public void onAnalog(String name, float value, float tpf) {
            if (HelloInput.this.isRunning) {
                Vector3f v;
                if (name.equals("RotateLeft")) {
                    HelloInput.this.player.rotate(0.0f, value * HelloInput.this.speed, 0.0f);
                }
                if (name.equals("RotateRight")) {
                    HelloInput.this.player.rotate(0.0f, value * -HelloInput.this.speed, 0.0f);
                }
                if (name.equals("Right")) {
                    v = HelloInput.this.player.getLocalTranslation();
                    HelloInput.this.player.setLocalTranslation(v.x + value * HelloInput.this.speed, v.y, v.z);
                }
                if (name.equals("Left")) {
                    v = HelloInput.this.player.getLocalTranslation();
                    HelloInput.this.player.setLocalTranslation(v.x - value * HelloInput.this.speed, v.y, v.z);
                }
                if (name.equals("Up")) {
                    v = HelloInput.this.player.getLocalTranslation();
                    HelloInput.this.player.setLocalTranslation(v.x, v.y + value * HelloInput.this.speed, v.z);
                }
                if (name.equals("Down")) {
                    v = HelloInput.this.player.getLocalTranslation();
                    HelloInput.this.player.setLocalTranslation(v.x, v.y - value * HelloInput.this.speed, v.z);
                }
            } else {
                System.out.println("Press P to unpause.");
            }
        }
    };

    public static void main(String[] args) {
        HelloInput app = new HelloInput();
        app.start();
    }

    public void simpleInitApp() {
        Box b = new Box(Vector3f.ZERO, 1.0f, 1.0f, 1.0f);
        this.player = new Geometry("Player", (Mesh)b);
        Material mat = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        mat.setColor("Color", ColorRGBA.randomColor());
        this.player.setMaterial(mat);
        this.rootNode.attachChild((Spatial)this.player);
        this.initKeys();
        Spatial gameLevel = this.assetManager.loadModel("Scenes/main.j3o");
        gameLevel.setLocalTranslation(0.0f, -5.2f, 0.0f);
        gameLevel.setLocalScale(2.0f);
        this.rootNode.attachChild(gameLevel);
        DirectionalLight sun = new DirectionalLight();
        sun.setColor(ColorRGBA.White);
        sun.setDirection(new Vector3f(-0.5f, -0.5f, -0.5f).normalizeLocal());
        this.rootNode.addLight((Light)sun);
    }

    private void initKeys() {
        this.inputManager.addMapping("Pause", new Trigger[]{new KeyTrigger(25)});
        this.inputManager.addMapping("Left", new Trigger[]{new KeyTrigger(36)});
        this.inputManager.addMapping("Right", new Trigger[]{new KeyTrigger(38)});
        this.inputManager.addMapping("Up", new Trigger[]{new KeyTrigger(23), new MouseAxisTrigger(2, true)});
        this.inputManager.addMapping("Down", new Trigger[]{new KeyTrigger(37), new MouseAxisTrigger(2, false)});
        this.inputManager.addMapping("RotateLeft", new Trigger[]{new KeyTrigger(57), new MouseButtonTrigger(0)});
        this.inputManager.addMapping("RotateRight", new Trigger[]{new MouseButtonTrigger(1)});
        this.inputManager.addListener((InputListener)this.actionListener, new String[]{"Pause"});
        this.inputManager.addListener((InputListener)this.analogListener, new String[]{"Left", "Right", "RotateLeft", "RotateRight", "Up", "Down"});
    }
}
