/*
 * Decompiled with CFR 0.152.
 * 
 * Could not load the following classes:
 *  com.jme3.app.SimpleApplication
 *  com.jme3.font.BitmapText
 *  com.jme3.light.DirectionalLight
 *  com.jme3.light.Light
 *  com.jme3.material.Material
 *  com.jme3.math.Vector3f
 *  com.jme3.scene.Geometry
 *  com.jme3.scene.Mesh
 *  com.jme3.scene.Spatial
 *  com.jme3.scene.shape.Box
 */
package jme3.hello;

import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;

public class HelloAssets
extends SimpleApplication {
    public static void main(String[] args) {
        HelloAssets app = new HelloAssets();
        app.start();
    }

    public void simpleInitApp() {
        Spatial teapot = this.assetManager.loadModel("Models/Teapot/Teapot.obj");
        Material mat_default = new Material(this.assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
        teapot.setMaterial(mat_default);
        this.rootNode.attachChild(teapot);
        Box box = new Box(Vector3f.ZERO, 2.5f, 2.5f, 1.0f);
        Geometry wall = new Geometry("Box", (Mesh)box);
        Material mat_brick = new Material(this.assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        mat_brick.setTexture("ColorMap", this.assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
        wall.setMaterial(mat_brick);
        wall.setLocalTranslation(2.0f, -2.5f, 0.0f);
        this.rootNode.attachChild((Spatial)wall);
        this.guiNode.detachAllChildren();
        this.guiFont = this.assetManager.loadFont("Interface/Fonts/Default.fnt");
        BitmapText helloText = new BitmapText(this.guiFont, false);
        helloText.setSize((float)this.guiFont.getCharSet().getRenderedSize());
        helloText.setText("Hello World");
        helloText.setLocalTranslation(300.0f, helloText.getLineHeight(), 0.0f);
        this.guiNode.attachChild((Spatial)helloText);
        Spatial ninja = this.assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
        ninja.scale(0.05f, 0.05f, 0.05f);
        ninja.rotate(0.0f, -3.0f, 0.0f);
        ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
        this.rootNode.attachChild(ninja);
        DirectionalLight sun = new DirectionalLight();
        sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
        this.rootNode.addLight((Light)sun);
        Spatial gameLevel = this.assetManager.loadModel("Scenes/main.j3o");
        gameLevel.setLocalTranslation(0.0f, -5.2f, 0.0f);
        gameLevel.setLocalScale(2.0f);
        this.rootNode.attachChild(gameLevel);
    }
}
